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Technical Artist William Wang showcased a Distance Fields-based fish behavior system set up in Unreal Engine 5. See more:
27,500 görüntüleme • 1 yıl önce •via X (Twitter)
4 Yorum

mezzobonsens.bsky.social1 yıl önce
Needs to be faster acceleration at the start of contact, fishes move like quicksilver, but I suspect he already knows that. Beautiful work

UserInterface2 yıl önce
Unveiling the Future of Prompt Engineering for Better AI Interactions #tech

Xor1 yıl önce
Very cool! I can’t unsee the Worley Noise for caustics though

Olav Aketun1 yıl önce
This is called "boids" for those uninitiated.

