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Technical Artist William Wang showcased a Distance Fields-based fish behavior system set up in Unreal Engine 5. See more:

27,500 次观看 • 1 年前 •via X (Twitter)

4 条评论

mezzobonsens.bsky.social 的头像
mezzobonsens.bsky.social1 年前

Needs to be faster acceleration at the start of contact, fishes move like quicksilver, but I suspect he already knows that. Beautiful work

UserInterface 的头像
UserInterface2 年前

Unveiling the Future of Prompt Engineering for Better AI Interactions #tech

Xor 的头像
Xor1 年前

Very cool! I can’t unsee the Worley Noise for caustics though

Olav Aketun 的头像
Olav Aketun1 年前

This is called "boids" for those uninitiated.

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