正在加载视频...

视频加载失败

🧩 Technical Showcase: What if a WebGPU framework did less on purpose? Motion GPU skips the scene graphs and mesh loaders entirely. Just fullscreen shaders, multi-pass pipelines, and a DAG-based frame scheduler. Built by Marek Jóźwiak. 🔗 #WebGPU #Shaders #Svelte #CreativeCoding

13,817 次观看 • 7 个月前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

Today we are re-launching shaders in We call them Vibe Shaders. There's nothing else like them. They live next to your .pen files as GLSL files and can be easily vibecoded right on the canvas. Built by designers for designers. They deserved a special Shader Mode, a focused mode to finetune the uniforms directly in the context of your design. In addition to the classic Shader Fills, we've also added Shader Effects. This allows for incredible creative flexibility, as it applies the effect on a whole object tree that's part of a particular frame and you can change everything live, no hustling with textures. Additionally we are also launching Background Shaders, they sample the texture from everything below the object. Imagine creating your own custom background blur or a partial dither effect for objects below a frame. You can also create shaders with 3D transformations to vector logos or build custom shader brushes for vectors paths. Forget having just a fixed set of shaders, this is next level and only possible, because we have a full control over our custom renderer. We also automatically compute the SDF (signed distance field) in realtime, so vectors that have applied shaders can be changed directly on canvas without the need to re-export a new SDF file, an incredible time-saver. Look for the samples in Goodies, which has been updated with a ton of new examples. Or simply pair pen.dev with the latest models, drop in a bunch of images, ask agent to build you a shader and it's guaranteed you will feel an explosion of your creative superpowers!

Tom Krcha

66,914 次观看 • 4 天前