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Testing new Sprite palette features and optimizations in #MegaManRS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #ロックマン #gamedev #unrealengine #pixelart

7 Yorum

RaitoADV profil fotoğrafı
RaitoADV1 yıl önce

It would be very cool if you keep the rainbow "bang" of the charged shot. It looks amazing, and it also helps the Mega Arm look more powerful and distinct than a regular charged shot

MarcDWyz🕹️ #GameDev profil fotoğrafı
MarcDWyz🕹️ #GameDev1 yıl önce

That's quite a screen shot you got lol. It does look cool. I've been considering making some of these effects 'cheat codes' of some sort.

Jeremias profil fotoğrafı
Jeremias1 yıl önce

Very Nice!

Peanut's Corner profil fotoğrafı
Peanut's Corner1 yıl önce

Something about the enemy explosions being multicolored like this just feels right. Something about it emphasizes the fact that these robots might not be just made from earth materials and I love that detail!

MarcDWyz🕹️ #GameDev profil fotoğrafı
MarcDWyz🕹️ #GameDev1 yıl önce

I hate to say this but our research shows a lot of the enemies are actually from Earth, seemingly mind controlled to fight for the Star Droids 😅 But it's a really insightful notion either way! Reminds me of how explosions were Blue in X3 for some unknown reason.

MegaYoYo profil fotoğrafı
MegaYoYo1 yıl önce

This looks so good! Each video I see gets me more excited

Kaleb Parham: Indie Game Dev | CEO | Entrepreneur profil fotoğrafı
Kaleb Parham: Indie Game Dev | CEO | Entrepreneur1 yıl önce

This looks phenomenal!

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