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Testing new Sprite palette features and optimizations in #MegaManRS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #ロックマン #gamedev #unrealengine #pixelart

Комментарии: 7

Фото профиля RaitoADV
RaitoADV1 год назад

It would be very cool if you keep the rainbow "bang" of the charged shot. It looks amazing, and it also helps the Mega Arm look more powerful and distinct than a regular charged shot

Фото профиля MarcDWyz🕹️ #GameDev
MarcDWyz🕹️ #GameDev1 год назад

That's quite a screen shot you got lol. It does look cool. I've been considering making some of these effects 'cheat codes' of some sort.

Фото профиля Jeremias
Jeremias1 год назад

Very Nice!

Фото профиля Peanut's Corner
Peanut's Corner1 год назад

Something about the enemy explosions being multicolored like this just feels right. Something about it emphasizes the fact that these robots might not be just made from earth materials and I love that detail!

Фото профиля MarcDWyz🕹️ #GameDev
MarcDWyz🕹️ #GameDev1 год назад

I hate to say this but our research shows a lot of the enemies are actually from Earth, seemingly mind controlled to fight for the Star Droids 😅 But it's a really insightful notion either way! Reminds me of how explosions were Blue in X3 for some unknown reason.

Фото профиля MegaYoYo
MegaYoYo1 год назад

This looks so good! Each video I see gets me more excited

Фото профиля Kaleb Parham: Indie Game Dev | CEO | Entrepreneur
Kaleb Parham: Indie Game Dev | CEO | Entrepreneur1 год назад

This looks phenomenal!

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