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Testing new Sprite palette features and optimizations in #MegaManRS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #ロックマン #gamedev #unrealengine #pixelart

7 条评论

RaitoADV 的头像
RaitoADV1 年前

It would be very cool if you keep the rainbow "bang" of the charged shot. It looks amazing, and it also helps the Mega Arm look more powerful and distinct than a regular charged shot

MarcDWyz🕹️ #GameDev 的头像
MarcDWyz🕹️ #GameDev1 年前

That's quite a screen shot you got lol. It does look cool. I've been considering making some of these effects 'cheat codes' of some sort.

Jeremias 的头像
Jeremias1 年前

Very Nice!

Peanut's Corner 的头像
Peanut's Corner1 年前

Something about the enemy explosions being multicolored like this just feels right. Something about it emphasizes the fact that these robots might not be just made from earth materials and I love that detail!

MarcDWyz🕹️ #GameDev 的头像
MarcDWyz🕹️ #GameDev1 年前

I hate to say this but our research shows a lot of the enemies are actually from Earth, seemingly mind controlled to fight for the Star Droids 😅 But it's a really insightful notion either way! Reminds me of how explosions were Blue in X3 for some unknown reason.

MegaYoYo 的头像
MegaYoYo1 年前

This looks so good! Each video I see gets me more excited

Kaleb Parham: Indie Game Dev | CEO | Entrepreneur 的头像
Kaleb Parham: Indie Game Dev | CEO | Entrepreneur1 年前

This looks phenomenal!

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