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Testing new Sprite palette features and optimizations in #MegaManRS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #ロックマン #gamedev #unrealengine #pixelart

7 Comments

RaitoADV's profile picture
RaitoADV1 year ago

It would be very cool if you keep the rainbow "bang" of the charged shot. It looks amazing, and it also helps the Mega Arm look more powerful and distinct than a regular charged shot

MarcDWyz🕹️ #GameDev's profile picture
MarcDWyz🕹️ #GameDev1 year ago

That's quite a screen shot you got lol. It does look cool. I've been considering making some of these effects 'cheat codes' of some sort.

Jeremias's profile picture
Jeremias1 year ago

Very Nice!

Peanut's Corner's profile picture
Peanut's Corner1 year ago

Something about the enemy explosions being multicolored like this just feels right. Something about it emphasizes the fact that these robots might not be just made from earth materials and I love that detail!

MarcDWyz🕹️ #GameDev's profile picture
MarcDWyz🕹️ #GameDev1 year ago

I hate to say this but our research shows a lot of the enemies are actually from Earth, seemingly mind controlled to fight for the Star Droids 😅 But it's a really insightful notion either way! Reminds me of how explosions were Blue in X3 for some unknown reason.

MegaYoYo's profile picture
MegaYoYo1 year ago

This looks so good! Each video I see gets me more excited

Kaleb Parham: Indie Game Dev | CEO | Entrepreneur's profile picture
Kaleb Parham: Indie Game Dev | CEO | Entrepreneur1 year ago

This looks phenomenal!

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