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testing some wind line LOD stuff
15,381 Aufrufe • vor 4 Monaten •via X (Twitter)
9 Kommentare

Yu Huangvor 4 Monaten
i see dynamic vectors.

苏柿vor 4 Monaten
microbial petri dish

Aaron Greenvor 4 Monaten
U seen fluoddity?

Codetaurvor 4 Monaten
I'm on the board of fluoddity inc

keebarvor 4 Monaten
Hairy Ball Theorem?

✟vor 4 Monaten
Nice

Deviantvor 4 Monaten
This kind of stuff has been on my mind lately.

Sendao Hazvor 4 Monaten
what is this algorithm called

Vickyvor 4 Monaten
Unless you calculate those transitions on the GPU, the CPU overhead of managing line LODs will cost more than the rendering savings.
