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testing some wind line LOD stuff

15,381 views • 4 months ago •via X (Twitter)

9 Comments

Yu Huang's profile picture
Yu Huang4 months ago

i see dynamic vectors.

苏柿's profile picture
苏柿4 months ago

microbial petri dish

Aaron Green's profile picture
Aaron Green4 months ago

U seen fluoddity?

Codetaur's profile picture
Codetaur4 months ago

I'm on the board of fluoddity inc

keebar's profile picture
keebar4 months ago

Hairy Ball Theorem?

✟'s profile picture
✟4 months ago

Nice

Deviant's profile picture
Deviant4 months ago

This kind of stuff has been on my mind lately.

Sendao Haz's profile picture
Sendao Haz4 months ago

what is this algorithm called

Vicky's profile picture
Vicky4 months ago

Unless you calculate those transitions on the GPU, the CPU overhead of managing line LODs will cost more than the rendering savings.

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