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testing some wind line LOD stuff
15,381 views • 4 months ago •via X (Twitter)
9 Comments

Yu Huang4 months ago
i see dynamic vectors.

苏柿4 months ago
microbial petri dish

Aaron Green4 months ago
U seen fluoddity?

Codetaur4 months ago
I'm on the board of fluoddity inc

keebar4 months ago
Hairy Ball Theorem?

✟4 months ago
Nice

Deviant4 months ago
This kind of stuff has been on my mind lately.

Sendao Haz4 months ago
what is this algorithm called

Vicky4 months ago
Unless you calculate those transitions on the GPU, the CPU overhead of managing line LODs will cost more than the rendering savings.
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