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testing some wind line LOD stuff
15,381 görüntüleme • 4 ay önce •via X (Twitter)
9 Yorum

Yu Huang4 ay önce
i see dynamic vectors.

苏柿4 ay önce
microbial petri dish

Aaron Green4 ay önce
U seen fluoddity?

Codetaur4 ay önce
I'm on the board of fluoddity inc

keebar4 ay önce
Hairy Ball Theorem?

✟4 ay önce
Nice

Deviant4 ay önce
This kind of stuff has been on my mind lately.

Sendao Haz4 ay önce
what is this algorithm called

Vicky4 ay önce
Unless you calculate those transitions on the GPU, the CPU overhead of managing line LODs will cost more than the rendering savings.
