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testing some wind line LOD stuff

15,381 次观看 • 4 个月前 •via X (Twitter)

9 条评论

Yu Huang 的头像
Yu Huang4 个月前

i see dynamic vectors.

苏柿 的头像
苏柿4 个月前

microbial petri dish

Aaron Green 的头像
Aaron Green4 个月前

U seen fluoddity?

Codetaur 的头像
Codetaur4 个月前

I'm on the board of fluoddity inc

keebar 的头像
keebar4 个月前

Hairy Ball Theorem?

✟ 的头像
✟4 个月前

Nice

Deviant 的头像
Deviant4 个月前

This kind of stuff has been on my mind lately.

Sendao Haz 的头像
Sendao Haz4 个月前

what is this algorithm called

Vicky 的头像
Vicky4 个月前

Unless you calculate those transitions on the GPU, the CPU overhead of managing line LODs will cost more than the rendering savings.

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