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Testing the pre-rendered backgrounds feature which is now supported in my #ResidentEvil clone made with the #GodotEngine. Mask layers are also supported so the player appears behind/under specific objects! #REBHFun #Buihazard #GODOT #IndieGameDev

48,328 views • 2 years ago •via X (Twitter)

10 Comments

Dildo Baggins's profile picture
Dildo Baggins2 years ago

Looks so f*ing good dude, i love pre-render backgrounds

Aydan's profile picture
Aydan2 years ago

Me too. There's just something about them compared to real time rendering...

Ink Ribbon's profile picture
Ink Ribbon2 years ago

oh man I really want to figure pre-rendered backgrounds out but I can't wrap my head around it haha. Great job as always!

Baray Bigshoulders's profile picture
Baray Bigshoulders2 years ago

Looking great! This Godot seems really flexible...

Aydan's profile picture
Aydan2 years ago

Godot is an engine just like unity or unreal. You can make whatever you want, you just need to be able to code it.

OGL: Original Gamer Life's profile picture
OGL: Original Gamer Life2 years ago

Remarkably Grimy

Aydan's profile picture
Aydan2 years ago

90's Capcom magic at work.

Ghoul_RUS 🎙️☣️【Vtuber】骨's profile picture
Ghoul_RUS 🎙️☣️【Vtuber】骨2 years ago

I hope when it'll be finished, then we'll have a new era of RE fan games, and something like "During the storm" will be way more easy to make. And also, I got a question, will it be easy to make additional languages support?

KeshaFilm's profile picture
KeshaFilm2 years ago

Interpolation for animation switching when? :3

Aydan's profile picture
Aydan2 years ago

When I hire/find someone to make animations for me, which will be the finished versions xD

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