Loading video...
Video Failed to Load
that’s satisfying: Real-time destruction physics in game engines usually force developers to choose between performance and visual fidelity. VFX artist U R B A N - B / Urban Bradesko and Grayson Cotrell are running a workshop breaking down high-performance real-time destruction techniques for game development. Instead of relying... show more
63,624 views • 16 days ago •via X (Twitter)
0 Comments
No comments available
Comments from the original post will appear here
