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that’s satisfying: Real-time destruction physics in game engines usually force developers to choose between performance and visual fidelity. VFX artist U R B A N - B / Urban Bradesko and Grayson Cotrell are running a workshop breaking down high-performance real-time destruction techniques for game development. Instead of relying... show more
63,624 görüntüleme • 16 gün önce •via X (Twitter)
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