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the combat ai now has some short range tactics based on spacing and frame data. more magic based attacks next! #gamedev
49,564 Aufrufe • vor 1 Jahr •via X (Twitter)
26 Kommentare

Wowww, this project has came a long way! The third person was a nice touch too! I’m pretty sure I found out about your game from your Zoro modeling short. Great stuff!

Thanks!

I have some very competitive friends. I can't wait to get them addicted to this.

love to hear it!

this looks fire I cannot wait to play

Really cool and there's some subtle Breath of Fire 3 vibes in the game...

how so?

Looks good

I've been seeing all of these cool indie games BUT I CAN'T PLAY THEM😭

How DARE you make it third person on excessive movements! It's simply a must to see the full perspective of me getting flung and beaten like a ragdoll upon getting struckith on a minor mis-step.

lol, there are some functional reasons for that. I've got some ideas to keep more of it first person, but they're harder to implement and not a priority rn. Maybe when I get to the grappler cause doing throws in first person could be sick

Most hype game on gamedev twitter I said it

big if tru 🤯

The first person view kind of reminds me of dishonored. Very cool

That is definitely gonna keep me on my toes! :D

Dude.... this is awesome

This looks so fucking good

Will pole arms be in the game?

Hmm I may be more partial to a scythe

Excellent work

🫡🫡

frame data, FPS locked generated frames? just messing with ya. seems cool, and wonder if combat/mechanics could carry into other projects.

God it looks amazing, love the camera work where it change perspectives to emphasize power its so sick i wonder if the magic based attacks might include surf the shovel lamp 👀

Whoaaa... This is crazy. Although for me I'm pretty sure the switching back and forth from 1st person to 3rd person is gonna mess me up. Looks cool tho!

Looks sick, not seen anything like this before.

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