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The current active project is Half-Life on #PSX. There is enough info about data formats on the net, and there is Xash3D available to look at, so no reverse engineering is required, work in progress now. #halfa

71,988 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von :3
:3vor 1 Jahr

This has got Quake 2-levels of tessellation. OwO

Profilbild von XProger
XProgervor 1 Jahr

yeah, HammerHead did an amazing job

Profilbild von PowerBeatsVR
PowerBeatsVRvor 3 Jahren

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Profilbild von Bunny-Head
Bunny-Headvor 1 Jahr

Can't wait to see HL1 in pure shaky and jitter mode.

Profilbild von XProger
XProgervor 1 Jahr

fun fact, most of the PS1 games don't jitter as much as modern Unity3D demakes ;) If the engine is fast enough for 60 Hz you can use 512x480i resolution for better vertex snapping precision. If not, you still have some options to improve it, horizontally at least.

Profilbild von 『 YaBoyJ313 』
『 YaBoyJ313 』vor 1 Jahr

I am so excited to see this project unfold!

Profilbild von Zodiac Thunder
Zodiac Thundervor 1 Jahr

I want this impossible port to happen.

Profilbild von Gemini REbirth
Gemini REbirthvor 1 Jahr

Extremely impressive as usual!

Profilbild von Tiernoon
Tiernoonvor 1 Jahr

Considering the RAM situation I'm guessing you'd really have to segment it into more load zones? Really cool anyway.

Profilbild von XProger
XProgervor 1 Jahr

actually I plan to remove most of the loading screens by using streaming, each location will require about 2 secs to load at full x2 CD speed, so if you're not a bunny hop speedrunner you won't see any gaps

Profilbild von César
Césarvor 1 Jahr

Would it be possible to make a gyroscope-based device that the PS1 "understands" as mouse input? Maybe a thing you connect to the second controller port, but have to physically attach to the first controller. It would be insane to have gyro-aiming on the PS1. Kinda like this:

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