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The current active project is Half-Life on #PSX. There is enough info about data formats on the net, and there is Xash3D available to look at, so no reverse engineering is required, work in progress now. #halfa

71,988 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля :3
:31 год назад

This has got Quake 2-levels of tessellation. OwO

Фото профиля XProger
XProger1 год назад

yeah, HammerHead did an amazing job

Фото профиля PowerBeatsVR
PowerBeatsVR3 лет назад

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Фото профиля Bunny-Head
Bunny-Head1 год назад

Can't wait to see HL1 in pure shaky and jitter mode.

Фото профиля XProger
XProger1 год назад

fun fact, most of the PS1 games don't jitter as much as modern Unity3D demakes ;) If the engine is fast enough for 60 Hz you can use 512x480i resolution for better vertex snapping precision. If not, you still have some options to improve it, horizontally at least.

Фото профиля 『 YaBoyJ313 』
『 YaBoyJ313 』1 год назад

I am so excited to see this project unfold!

Фото профиля Zodiac Thunder
Zodiac Thunder1 год назад

I want this impossible port to happen.

Фото профиля Gemini REbirth
Gemini REbirth1 год назад

Extremely impressive as usual!

Фото профиля Tiernoon
Tiernoon1 год назад

Considering the RAM situation I'm guessing you'd really have to segment it into more load zones? Really cool anyway.

Фото профиля XProger
XProger1 год назад

actually I plan to remove most of the loading screens by using streaming, each location will require about 2 secs to load at full x2 CD speed, so if you're not a bunny hop speedrunner you won't see any gaps

Фото профиля César
César1 год назад

Would it be possible to make a gyroscope-based device that the PS1 "understands" as mouse input? Maybe a thing you connect to the second controller port, but have to physically attach to the first controller. It would be insane to have gyro-aiming on the PS1. Kinda like this:

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