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The engineering trick behind GTA's seamless open world.

135,091 views • 3 months ago •via X (Twitter)

32 Comments

Borkmeister's profile picture
Borkmeister3 months ago

Every video game has done this since DOOM. It's been standard practice to help save memory and cut down on processing strain.

David Kastille's profile picture
David Kastille3 months ago

Good breakdown, but for people who want to know, tile based streaming has been around since the early 90's.

Sebastian Castillo's profile picture
Sebastian Castillo3 months ago

what is novel about partially loading in memory?

Victor Frost's profile picture
Victor Frost3 months ago

Lol. He basically explained how your perception is working wen you are moving through this plane you call reality.

Eden E's profile picture
Eden E3 months ago

Thank you. I learned something new today from my mindless browsing.

Sarbelas's profile picture
Sarbelas3 months ago

Trick behind GTA? Like this is never been used like 30 years. That is the essence of almost all open world games. You can even see this in ps1 games like Driver and Silent Hill too. That's why we have fog in Silent Hill because in Driver you can see tiles being dropped.

Nguyễn Ngọc Kiên's profile picture
Nguyễn Ngọc Kiên3 months ago

Yeah. Majority of these technique is very common and old technique. There are much much more new techniques these days. It is headaches to know them. Either you really want to go all the way. Or just “ignorant is bliss” and just enjoy the game.

محاصبي وكيل's profile picture
محاصبي وكيل3 months ago

This ain't nothing but rick and morty season 1 episode 4

Lame Amanda's profile picture
Lame Amanda3 months ago

What if I use a glitch to send me flying across the whole map

Blocked0912's profile picture
Blocked09123 months ago

I remember hauling ass across bridges in Vice City only to get hit with a loading screen. Then your risk of crashing goes from 0.5% to 75%. Not really a big deal until you're bringing a nice car to Sunshine Auto or running from the cops.

Gregz ${kynet}'s profile picture
Gregz ${kynet}3 months ago

Imagine if GTA 6 was designed for PC first and not poor consoles. We would have a fantasitic game.

Truce Or Feud's profile picture
Truce Or Feud3 months ago

The 1 rule that he forgets about with the backpack euphemism is what people often complain about: the act of taking out the product from the backpack. Sometimes some things are going to cause problems to put in and take out due to their size and reservation: load jitters.

AJy 🎨👨‍💻's profile picture
AJy 🎨👨‍💻3 months ago

@samops

FilipFN10's profile picture
FilipFN103 months ago

That’s literally Minecraft

EunhaWitch | 𖤐₊˚.༄☾⋆⁺ ʚïɞ's profile picture
EunhaWitch | 𖤐₊˚.༄☾⋆⁺ ʚïɞ3 months ago

Ok Minecraft.

EBJ EBJ's profile picture
EBJ EBJ3 months ago

This isn’t that impressive, it's normal optimization

La's profile picture
La3 months ago

That’s why cars don’t spawn in front if you look backwards when driving

The Enforcer's profile picture
The Enforcer3 months ago

Nice one, intern.

👑KingDavid💜's profile picture
👑KingDavid💜3 months ago

Explain GTA San Andreas on PS2 tho

EngineerOnRequest's profile picture
EngineerOnRequest3 months ago

This is such an old technique. Anyone amazed by this must be mentally challenged

ThrowedKB's profile picture
ThrowedKB3 months ago

Same thing in rdr2 guys

CJ's profile picture
CJ3 months ago

Minecraft was doing this in 2012

Jay's profile picture
Jay3 months ago

This is cap. Explain the online part about it

O4OUR's profile picture
O4OUR3 months ago

Ayo.. I don't like being taught something without me knowing it!

Zach is developing Questknight w/ Hivemind Labs's profile picture
Zach is developing Questknight w/ Hivemind Labs3 months ago

Bro took GMTK’s GTA 3 video and just stole the info entirely

Mr. Samuel Owolabi's profile picture
Mr. Samuel Owolabi3 months ago

This is related to Window Virtualization list in JavaScript.

Taylor's profile picture
Taylor3 months ago

They can do this but Call of Duty is still 300GB?

Adams Jack's profile picture
Adams Jack3 months ago

What's his @?

Joseph's profile picture
Joseph3 months ago

Loading in assets in front of the player kind of reminds me of light cones rendering in our future in real life!

LogicaLFN 🏆's profile picture
LogicaLFN 🏆3 months ago

That was only gta v on Xbox 360 and ps3

enjoypolo 🕊️🇵🇸 (Paul)'s profile picture
enjoypolo 🕊️🇵🇸 (Paul)3 months ago

This is probably how reality works too

Kaizen's profile picture
Kaizen3 months ago

Like Minecraft with the chunks ?