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The engineering trick behind GTA's seamless open world.

135,091 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 32

Фото профиля Borkmeister
Borkmeister3 месяцев назад

Every video game has done this since DOOM. It's been standard practice to help save memory and cut down on processing strain.

Фото профиля David Kastille
David Kastille3 месяцев назад

Good breakdown, but for people who want to know, tile based streaming has been around since the early 90's.

Фото профиля Sebastian Castillo
Sebastian Castillo3 месяцев назад

what is novel about partially loading in memory?

Фото профиля Victor Frost
Victor Frost3 месяцев назад

Lol. He basically explained how your perception is working wen you are moving through this plane you call reality.

Фото профиля Eden E
Eden E3 месяцев назад

Thank you. I learned something new today from my mindless browsing.

Фото профиля Sarbelas
Sarbelas3 месяцев назад

Trick behind GTA? Like this is never been used like 30 years. That is the essence of almost all open world games. You can even see this in ps1 games like Driver and Silent Hill too. That's why we have fog in Silent Hill because in Driver you can see tiles being dropped.

Фото профиля Nguyễn Ngọc Kiên
Nguyễn Ngọc Kiên3 месяцев назад

Yeah. Majority of these technique is very common and old technique. There are much much more new techniques these days. It is headaches to know them. Either you really want to go all the way. Or just “ignorant is bliss” and just enjoy the game.

Фото профиля محاصبي وكيل
محاصبي وكيل3 месяцев назад

This ain't nothing but rick and morty season 1 episode 4

Фото профиля Lame Amanda
Lame Amanda3 месяцев назад

What if I use a glitch to send me flying across the whole map

Фото профиля Blocked0912
Blocked09123 месяцев назад

I remember hauling ass across bridges in Vice City only to get hit with a loading screen. Then your risk of crashing goes from 0.5% to 75%. Not really a big deal until you're bringing a nice car to Sunshine Auto or running from the cops.

Фото профиля Gregz ${kynet}
Gregz ${kynet}3 месяцев назад

Imagine if GTA 6 was designed for PC first and not poor consoles. We would have a fantasitic game.

Фото профиля Truce Or Feud
Truce Or Feud3 месяцев назад

The 1 rule that he forgets about with the backpack euphemism is what people often complain about: the act of taking out the product from the backpack. Sometimes some things are going to cause problems to put in and take out due to their size and reservation: load jitters.

Фото профиля AJy 🎨👨‍💻
AJy 🎨👨‍💻3 месяцев назад

@samops

Фото профиля FilipFN10
FilipFN103 месяцев назад

That’s literally Minecraft

Фото профиля EunhaWitch | 𖤐₊˚.༄☾⋆⁺ ʚïɞ
EunhaWitch | 𖤐₊˚.༄☾⋆⁺ ʚïɞ3 месяцев назад

Ok Minecraft.

Фото профиля EBJ EBJ
EBJ EBJ3 месяцев назад

This isn’t that impressive, it's normal optimization

Фото профиля La
La3 месяцев назад

That’s why cars don’t spawn in front if you look backwards when driving

Фото профиля The Enforcer
The Enforcer3 месяцев назад

Nice one, intern.

Фото профиля 👑KingDavid💜
👑KingDavid💜3 месяцев назад

Explain GTA San Andreas on PS2 tho

Фото профиля EngineerOnRequest
EngineerOnRequest3 месяцев назад

This is such an old technique. Anyone amazed by this must be mentally challenged

Фото профиля ThrowedKB
ThrowedKB3 месяцев назад

Same thing in rdr2 guys

Фото профиля CJ
CJ3 месяцев назад

Minecraft was doing this in 2012

Фото профиля Jay
Jay3 месяцев назад

This is cap. Explain the online part about it

Фото профиля O4OUR
O4OUR3 месяцев назад

Ayo.. I don't like being taught something without me knowing it!

Фото профиля Zach is developing Questknight w/ Hivemind Labs
Zach is developing Questknight w/ Hivemind Labs3 месяцев назад

Bro took GMTK’s GTA 3 video and just stole the info entirely

Фото профиля Mr. Samuel Owolabi
Mr. Samuel Owolabi3 месяцев назад

This is related to Window Virtualization list in JavaScript.

Фото профиля Taylor
Taylor3 месяцев назад

They can do this but Call of Duty is still 300GB?

Фото профиля Adams Jack
Adams Jack3 месяцев назад

What's his @?

Фото профиля Joseph
Joseph3 месяцев назад

Loading in assets in front of the player kind of reminds me of light cones rendering in our future in real life!

Фото профиля LogicaLFN 🏆
LogicaLFN 🏆3 месяцев назад

That was only gta v on Xbox 360 and ps3

Фото профиля enjoypolo 🕊️🇵🇸 (Paul)
enjoypolo 🕊️🇵🇸 (Paul)3 месяцев назад

This is probably how reality works too

Фото профиля Kaizen
Kaizen3 месяцев назад

Like Minecraft with the chunks ?

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