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The engineering trick behind GTA's seamless open world.

135,091 次观看 • 3 个月前 •via X (Twitter)

32 条评论

Borkmeister 的头像
Borkmeister3 个月前

Every video game has done this since DOOM. It's been standard practice to help save memory and cut down on processing strain.

David Kastille 的头像
David Kastille3 个月前

Good breakdown, but for people who want to know, tile based streaming has been around since the early 90's.

Sebastian Castillo 的头像
Sebastian Castillo3 个月前

what is novel about partially loading in memory?

Victor Frost 的头像
Victor Frost3 个月前

Lol. He basically explained how your perception is working wen you are moving through this plane you call reality.

Eden E 的头像
Eden E3 个月前

Thank you. I learned something new today from my mindless browsing.

Sarbelas 的头像
Sarbelas3 个月前

Trick behind GTA? Like this is never been used like 30 years. That is the essence of almost all open world games. You can even see this in ps1 games like Driver and Silent Hill too. That's why we have fog in Silent Hill because in Driver you can see tiles being dropped.

Nguyễn Ngọc Kiên 的头像
Nguyễn Ngọc Kiên3 个月前

Yeah. Majority of these technique is very common and old technique. There are much much more new techniques these days. It is headaches to know them. Either you really want to go all the way. Or just “ignorant is bliss” and just enjoy the game.

محاصبي وكيل 的头像
محاصبي وكيل3 个月前

This ain't nothing but rick and morty season 1 episode 4

Lame Amanda 的头像
Lame Amanda3 个月前

What if I use a glitch to send me flying across the whole map

Blocked0912 的头像
Blocked09123 个月前

I remember hauling ass across bridges in Vice City only to get hit with a loading screen. Then your risk of crashing goes from 0.5% to 75%. Not really a big deal until you're bringing a nice car to Sunshine Auto or running from the cops.

Gregz ${kynet} 的头像
Gregz ${kynet}3 个月前

Imagine if GTA 6 was designed for PC first and not poor consoles. We would have a fantasitic game.

Truce Or Feud 的头像
Truce Or Feud3 个月前

The 1 rule that he forgets about with the backpack euphemism is what people often complain about: the act of taking out the product from the backpack. Sometimes some things are going to cause problems to put in and take out due to their size and reservation: load jitters.

AJy 🎨👨‍💻 的头像
AJy 🎨👨‍💻3 个月前

@samops

FilipFN10 的头像
FilipFN103 个月前

That’s literally Minecraft

EunhaWitch | 𖤐₊˚.༄☾⋆⁺ ʚïɞ 的头像
EunhaWitch | 𖤐₊˚.༄☾⋆⁺ ʚïɞ3 个月前

Ok Minecraft.

EBJ EBJ 的头像
EBJ EBJ3 个月前

This isn’t that impressive, it's normal optimization

La 的头像
La3 个月前

That’s why cars don’t spawn in front if you look backwards when driving

The Enforcer 的头像
The Enforcer3 个月前

Nice one, intern.

👑KingDavid💜 的头像
👑KingDavid💜3 个月前

Explain GTA San Andreas on PS2 tho

EngineerOnRequest 的头像
EngineerOnRequest3 个月前

This is such an old technique. Anyone amazed by this must be mentally challenged

ThrowedKB 的头像
ThrowedKB3 个月前

Same thing in rdr2 guys

CJ 的头像
CJ3 个月前

Minecraft was doing this in 2012

Jay 的头像
Jay3 个月前

This is cap. Explain the online part about it

O4OUR 的头像
O4OUR3 个月前

Ayo.. I don't like being taught something without me knowing it!

Zach is developing Questknight w/ Hivemind Labs 的头像
Zach is developing Questknight w/ Hivemind Labs3 个月前

Bro took GMTK’s GTA 3 video and just stole the info entirely

Mr. Samuel Owolabi 的头像
Mr. Samuel Owolabi3 个月前

This is related to Window Virtualization list in JavaScript.

Taylor 的头像
Taylor3 个月前

They can do this but Call of Duty is still 300GB?

Adams Jack 的头像
Adams Jack3 个月前

What's his @?

Joseph 的头像
Joseph3 个月前

Loading in assets in front of the player kind of reminds me of light cones rendering in our future in real life!

LogicaLFN 🏆 的头像
LogicaLFN 🏆3 个月前

That was only gta v on Xbox 360 and ps3

enjoypolo 🕊️🇵🇸 (Paul) 的头像
enjoypolo 🕊️🇵🇸 (Paul)3 个月前

This is probably how reality works too

Kaizen 的头像
Kaizen3 个月前

Like Minecraft with the chunks ?

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