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The exploration-focused game I'm developing (working title 'The Big Forest') will use a lot of procedural generation tech. Here's a compilation video sampling various experiments I've made for it and posted about. :) #GameDev #IndieDev #ProcGen
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When all of this comes together it's gonna be so wow, already all of the research and tech you've been creating is so impressive. I especially love the rivers and animals.

Thanks! The animals have a long way to go, but yeah I hope it'll come together in the end. :)

Looks promising! 😍

What is that thing in the middle with the graphs?

It's creating dependencies in a game procedurally using a game progression dependency graph, and creating a spatial graph - and actual gameplay - from that. A bit more info on this page:

would think it being an procedural theme park, some progression and what types of interaction/exploring? could be nice with an bike unlock or similar. be it static or adding some dynamic elements/"quests" or side activity?

You can find more information about the game here: And a bit in my new blog post here:

