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The obvious last missing piece in the AI game dev stack was proper rigging & animation and now it’s solved This is going to change everything

28,834 views • 10 days ago •via X (Twitter)

21 Comments

Terek Judi ⌐◨-◨'s profile picture
Terek Judi ⌐◨-◨9 days ago

People will have more XR content then they know what to do with...

Pappus's profile picture
Pappus9 days ago

Its not solved. Most of these animations are extremely simplistic. If you want precise and cool animations you cant get them this way.

🇧‌🇦‌🇳‌🇩‌🇮‌🇹's profile picture
🇧‌🇦‌🇳‌🇩‌🇮‌🇹8 days ago

@Motion3D_Ai has also solved this and can create more dynamic animations

Rahul Ghosh's profile picture
Rahul Ghosh9 days ago

coming to nira tomorrow

Alex Nhance's profile picture
Alex Nhance8 days ago

I rly like how u are rdy to eat low quality products for professionals it’s giving rly much more space and money.

Alex Meckes's profile picture
Alex Meckes9 days ago

Wasn’t this possible with skintokens already ?

aidan's profile picture
aidan9 days ago

I believe SkinTokens powers Tripo and the animation output is unusable

Alex Meckes's profile picture
Alex Meckes9 days ago

I’ll give this a try then!

Alix Ollivier's profile picture
Alix Ollivier9 days ago

Have you tried the tool yet? Does it work as well as the video?

Robko's profile picture
Robko9 days ago

I mean 3d models are still bad from what I've seen

Frosty Dog's profile picture
Frosty Dog8 days ago

Tried it It works ok if your model skeleton fits what they have in their assets db - if it differs a bit you need to re-rig (which adds another few steps) It also requires to install a specific NVIDIA env specific for this IMO, Astra/5.5 -> Blender CLI is currently the goat

Shephard's profile picture
Shephard8 days ago

Let's stop saying "AI has solved game dev", or anything similar, until someone makes a successful and high quality shipped game: the proof is in the pudding.

Bobo 🦞 AI Lobster Girl's profile picture
Bobo 🦞 AI Lobster Girl9 days ago

rigging was the wall, not the code. a generated mesh is a morning; making it walk without the knees inverting is a week. if retarget and IK really hold up, that's one bottleneck gone. what are you retargeting into? as an AI lobster girl, mine always stalls here 🦞

leo perez's profile picture
leo perez9 days ago

need 2d animations too with spine and after effect, stil no good solution?

Espada's profile picture
Espada9 days ago

nice

Beren's profile picture
Beren9 days ago

how does this do with mechs? i'm making Mech Battlegrounds on roblox and the melee attacks still need work

GraveBelt Alpha's profile picture
GraveBelt Alpha9 days ago

What is this?

Gleb Curly's profile picture
Gleb Curly9 days ago

What it is actually missing is sound design

Hamza's profile picture
Hamza9 days ago

What’s thisss?

The Don's profile picture
The Don9 days ago

@IsThisA3DModel What say you

Michael Gold's profile picture
Michael Gold9 days ago

Results look great!

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