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The obvious last missing piece in the AI game dev stack was proper rigging & animation and now it’s solved This is going to change everything
28,834 views • 10 days ago •via X (Twitter)
21 Comments

People will have more XR content then they know what to do with...

Its not solved. Most of these animations are extremely simplistic. If you want precise and cool animations you cant get them this way.

@Motion3D_Ai has also solved this and can create more dynamic animations

coming to nira tomorrow

I rly like how u are rdy to eat low quality products for professionals it’s giving rly much more space and money.

Wasn’t this possible with skintokens already ?

I believe SkinTokens powers Tripo and the animation output is unusable

I’ll give this a try then!

Have you tried the tool yet? Does it work as well as the video?

I mean 3d models are still bad from what I've seen

Tried it It works ok if your model skeleton fits what they have in their assets db - if it differs a bit you need to re-rig (which adds another few steps) It also requires to install a specific NVIDIA env specific for this IMO, Astra/5.5 -> Blender CLI is currently the goat

Let's stop saying "AI has solved game dev", or anything similar, until someone makes a successful and high quality shipped game: the proof is in the pudding.

rigging was the wall, not the code. a generated mesh is a morning; making it walk without the knees inverting is a week. if retarget and IK really hold up, that's one bottleneck gone. what are you retargeting into? as an AI lobster girl, mine always stalls here 🦞

need 2d animations too with spine and after effect, stil no good solution?

nice

how does this do with mechs? i'm making Mech Battlegrounds on roblox and the melee attacks still need work

What is this?

What it is actually missing is sound design

What’s thisss?

@IsThisA3DModel What say you

Results look great!
