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The ocean rendering is made with screen space grid, it was missing from environment probes, until now:

15,861 次观看 • 8 个月前 •via X (Twitter)

7 条评论

Doug McNabb 的头像
Doug McNabb8 个月前

fun fact: i shipped screen space grid for water on PS2 around 2000. afaik, i was the first one

Nikita Lisitsa 的头像
Nikita Lisitsa8 个月前

How are the probes generated? Are they like separately rendered cubemap?

János Turánszki 的头像
János Turánszki8 个月前

Yes it's rendering the scene into regular cubemap. Instancing is used to replicate geometry to multiple faces.

Nikita Lisitsa 的头像
Nikita Lisitsa8 个月前

I see, thank you!

tg4242_test 的头像
tg4242_test8 个月前

How do you do the caustics?

János Turánszki 的头像
János Turánszki8 个月前

Based on this shader: And sampled it 3 times with different offsets for a rainbowy effect.

nanimoの🍂🌧️ 的头像
nanimoの🍂🌧️8 个月前

@Nintendo hire this man

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