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The porting is progressing well. This week I started rebuilding the maps, added inertia system and created shaders for the weapon optics.

214,607 views • 2 years ago •via X (Twitter)

11 Comments

HackDotSlash's profile picture
HackDotSlash2 years ago

I absolutely love your testing builds, all the exposed components to change live. Great stuff!

OPEN's profile picture
OPEN1 year ago

From the wilderness to futuristic cities, your OP3N adventure starts here. Join our Discord channel and become part of the community!

StayAtHomeDev - Making Children of Kronos's profile picture
StayAtHomeDev - Making Children of Kronos2 years ago

Looking great! Love to see it

Damian Speyerer's profile picture
Damian Speyerer2 years ago

No inertia. Stop don't do it!

🫧 Rug Cleaning Simulator 🫧's profile picture
🫧 Rug Cleaning Simulator 🫧2 years ago

Is this in Godot?

Buzz's profile picture
Buzz2 years ago

Sorry, haven't been checking out the regular updates...but I am guessing the "porting" is to move away from Unity?

FedePohl's profile picture
FedePohl2 years ago

Nice, i didn't thought that godot was capable of this

ygorlaw's profile picture
ygorlaw2 years ago

@rustenico

pradaspain's profile picture
pradaspain2 years ago

I can't wait to play on XBOX 🎮 😍 💚 🇪🇸

R3ZNAD's profile picture
R3ZNAD2 years ago

I feel like the reticle's movements in the holo not right should work on that..

Mate Sršen's profile picture
Mate Sršen2 years ago

@Akien I hope one day when the porting work is done (or mostly done) you'll have time to write a bit about how it went - maybe some broader positives and negatives and/or pain points to watch out for. 👍

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