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The porting is progressing well. This week I started rebuilding the maps, added inertia system and created shaders for the weapon optics.
214,607 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 11

I absolutely love your testing builds, all the exposed components to change live. Great stuff!

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Looking great! Love to see it

No inertia. Stop don't do it!

Is this in Godot?

Sorry, haven't been checking out the regular updates...but I am guessing the "porting" is to move away from Unity?

Nice, i didn't thought that godot was capable of this

@rustenico

I can't wait to play on XBOX 🎮 😍 💚 🇪🇸

I feel like the reticle's movements in the holo not right should work on that..

@Akien I hope one day when the porting work is done (or mostly done) you'll have time to write a bit about how it went - maybe some broader positives and negatives and/or pain points to watch out for. 👍
