Загрузка видео...

Не удалось загрузить видео

На главную

The porting is progressing well. This week I started rebuilding the maps, added inertia system and created shaders for the weapon optics.

214,607 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля HackDotSlash
HackDotSlash2 лет назад

I absolutely love your testing builds, all the exposed components to change live. Great stuff!

Фото профиля OPEN
OPEN1 год назад

From the wilderness to futuristic cities, your OP3N adventure starts here. Join our Discord channel and become part of the community!

Фото профиля StayAtHomeDev - Making Children of Kronos
StayAtHomeDev - Making Children of Kronos2 лет назад

Looking great! Love to see it

Фото профиля Damian Speyerer
Damian Speyerer2 лет назад

No inertia. Stop don't do it!

Фото профиля 🫧 Rug Cleaning Simulator 🫧
🫧 Rug Cleaning Simulator 🫧2 лет назад

Is this in Godot?

Фото профиля Buzz
Buzz2 лет назад

Sorry, haven't been checking out the regular updates...but I am guessing the "porting" is to move away from Unity?

Фото профиля FedePohl
FedePohl2 лет назад

Nice, i didn't thought that godot was capable of this

Фото профиля ygorlaw
ygorlaw2 лет назад

@rustenico

Фото профиля pradaspain
pradaspain2 лет назад

I can't wait to play on XBOX 🎮 😍 💚 🇪🇸

Фото профиля R3ZNAD
R3ZNAD2 лет назад

I feel like the reticle's movements in the holo not right should work on that..

Фото профиля Mate Sršen
Mate Sršen2 лет назад

@Akien I hope one day when the porting work is done (or mostly done) you'll have time to write a bit about how it went - maybe some broader positives and negatives and/or pain points to watch out for. 👍

Похожие видео