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The porting is progressing well. This week I started rebuilding the maps, added inertia system and created shaders for the weapon optics.

214,607 görüntüleme • 2 yıl önce •via X (Twitter)

11 Yorum

HackDotSlash profil fotoğrafı
HackDotSlash2 yıl önce

I absolutely love your testing builds, all the exposed components to change live. Great stuff!

OPEN profil fotoğrafı
OPEN1 yıl önce

From the wilderness to futuristic cities, your OP3N adventure starts here. Join our Discord channel and become part of the community!

StayAtHomeDev - Making Children of Kronos profil fotoğrafı
StayAtHomeDev - Making Children of Kronos2 yıl önce

Looking great! Love to see it

Damian Speyerer profil fotoğrafı
Damian Speyerer2 yıl önce

No inertia. Stop don't do it!

🫧 Rug Cleaning Simulator 🫧 profil fotoğrafı
🫧 Rug Cleaning Simulator 🫧2 yıl önce

Is this in Godot?

Buzz profil fotoğrafı
Buzz2 yıl önce

Sorry, haven't been checking out the regular updates...but I am guessing the "porting" is to move away from Unity?

FedePohl profil fotoğrafı
FedePohl2 yıl önce

Nice, i didn't thought that godot was capable of this

ygorlaw profil fotoğrafı
ygorlaw2 yıl önce

@rustenico

pradaspain profil fotoğrafı
pradaspain2 yıl önce

I can't wait to play on XBOX 🎮 😍 💚 🇪🇸

R3ZNAD profil fotoğrafı
R3ZNAD2 yıl önce

I feel like the reticle's movements in the holo not right should work on that..

Mate Sršen profil fotoğrafı
Mate Sršen2 yıl önce

@Akien I hope one day when the porting work is done (or mostly done) you'll have time to write a bit about how it went - maybe some broader positives and negatives and/or pain points to watch out for. 👍

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