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Ever wished you could have sprites that could move like 3D models, without actually needing to be boring old 3D models? Then look no further! #screenshotsaturday

43,932 views • 1 year ago •via X (Twitter)

10 Comments

D.O.R.F. Real-Time Strategic Conflict's profile picture
D.O.R.F. Real-Time Strategic Conflict1 year ago

Watch on Youtube:

kingbdogz's profile picture
kingbdogz1 year ago

This looks incredible. Love to see improvement on old rendering techniques.

Punished Norm's profile picture
Punished Norm1 year ago

Beautiful stuff as always, but I'll be very honest: those black triangles at the top are kind of annoying. I get that there's a rendering distance limit, but still, it's a little irritating. I'm still excited for this game, though. Keep it up!

D.O.R.F. Real-Time Strategic Conflict's profile picture
D.O.R.F. Real-Time Strategic Conflict1 year ago

That’s actually an ancient bug we’ve been trying to figure out for a while. It’s still unclear what is causing it

Uncle Sponge's profile picture
Uncle Sponge1 year ago

This looks sick. I love the HUD. Graphic system is similar to brigador. Do you have a target release date?

Sid's profile picture
Sid1 year ago

Sprite Sheet? Like an image with all the different views?

D.O.R.F. Real-Time Strategic Conflict's profile picture
D.O.R.F. Real-Time Strategic Conflict1 year ago

The sprite sheet is just an image that has all the different sprite frames of every different view rendered onto it, with metadata to tell the game where every frame is located

Jussi Kemppainen | Drivers of the Apocalypse's profile picture
Jussi Kemppainen | Drivers of the Apocalypse1 year ago

Perfection 👌

Kay🔮🧙‍♂️'s profile picture
Kay🔮🧙‍♂️1 year ago

Been saying forever RTS should go back to this style of rendering; it lets low end computers (such as ones with integrated gpus) play without pathfinding calculation being heavily impacted.

Noble Six's profile picture
Noble Six1 year ago

Aircraft handling looks amazing!!

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