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Ever wished you could have sprites that could move like 3D models, without actually needing to be boring old 3D models? Then look no further! #screenshotsaturday
43,926 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

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This looks incredible. Love to see improvement on old rendering techniques.

Beautiful stuff as always, but I'll be very honest: those black triangles at the top are kind of annoying. I get that there's a rendering distance limit, but still, it's a little irritating. I'm still excited for this game, though. Keep it up!

That’s actually an ancient bug we’ve been trying to figure out for a while. It’s still unclear what is causing it

This looks sick. I love the HUD. Graphic system is similar to brigador. Do you have a target release date?

Sprite Sheet? Like an image with all the different views?

The sprite sheet is just an image that has all the different sprite frames of every different view rendered onto it, with metadata to tell the game where every frame is located

Perfection 👌

Been saying forever RTS should go back to this style of rendering; it lets low end computers (such as ones with integrated gpus) play without pathfinding calculation being heavily impacted.

Aircraft handling looks amazing!!
