Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

The two bad things about supporting arbitrary 3d models as characters is that I have to actually learn how to use the unity animator, and character sprites interact incredibly poorly with other 3d geometry that gets really close to them.

25,448 Aufrufe • vor 7 Monaten •via X (Twitter)

15 Kommentare

Profilbild von Justin H
Justin Hvor 7 Monaten

Looks about as out of place as the woe guardians

Profilbild von TheDoddlerRO
TheDoddlerROvor 7 Monaten

Yeah, guardians didn't really fit well because 3d entities and sprites don't share the same angle/perspective, it makes it feel off visually. Enabling things you can't do in regular RO is a major goal though so supporting this is still worth it.

Profilbild von Justin H
Justin Hvor 7 Monaten

Definitely very cool yes! Imagine a vtuber using their vrchat model or something 😅

Profilbild von Reda-OuーUltimate Villain ➥『 𝖘𝖔𝖚𝖙𝖍 𝖘𝖎𝖉𝖊 』
Reda-OuーUltimate Villain ➥『 𝖘𝖔𝖚𝖙𝖍 𝖘𝖎𝖉𝖊 』vor 7 Monaten

This is going to be so awesome if this ever becomes a basis for a new generation of private servers.

Profilbild von Icy-nee
Icy-neevor 7 Monaten

RO and BA!? 😭😭😭

Profilbild von DevinDTV
DevinDTVvor 7 Monaten

it's incredible that this post got on my timeline given that i don't follow you nor any RO content on twitter whatsoever however i know who you are and I have played probably 10,000+ hours of RO private servers the algo works in mysterious ways anyway neat clip

Profilbild von Cyberjesus
Cyberjesusvor 7 Monaten

Yeah but it looks amazing

Profilbild von Kyurei
Kyureivor 7 Monaten

no way, ragnarok archive

Profilbild von cheddar
cheddarvor 6 Monaten

I wonder how well could AI turn a 2d spritesheet of a character into a stylized 3d model

Profilbild von Otto Baehre
Otto Baehrevor 7 Monaten

RO with full 360 movement would feel so good

Profilbild von rankioshi
rankioshivor 7 Monaten

this is so sick, i really wanted prontera map to use on my unity project

Profilbild von The Real Azure Shady 🗡Paladin🛡Warden
The Real Azure Shady 🗡Paladin🛡Wardenvor 7 Monaten

Woah. Youve been busy. Whens the next round of alpha testing?

Profilbild von Smolwea 🔞 COMISSIONS OPEN
Smolwea 🔞 COMISSIONS OPENvor 7 Monaten

What's the method you used for the sprite to be looking at the camera?, I have something similar but yours looks better

Profilbild von TheDoddlerRO
TheDoddlerROvor 7 Monaten

It's a regular billboard but the shader fudges the depth of the sprite in screen space as though it were standing vertically to prevent the sprite from clipping into objects behind it. It does get a bit finicky sometimes but it works pretty well.

Profilbild von Paul PP
Paul PPvor 7 Monaten

How CPU, RAM, and VGA consumption if creating 10000 units between 2D sprites vs 3D model characters? I feel only old games like Stronghold 1 can handled 10000 units 2D sprites smoothly, but Stronghold 2 3D characters causing significant lag and war scale get smaller and smaller.

Ähnliche Videos