Загрузка видео...

Не удалось загрузить видео

На главную

The two bad things about supporting arbitrary 3d models as characters is that I have to actually learn how to use the unity animator, and character sprites interact incredibly poorly with other 3d geometry that gets really close to them.

25,448 просмотров • 7 месяцев назад •via X (Twitter)

Комментарии: 15

Фото профиля Justin H
Justin H7 месяцев назад

Looks about as out of place as the woe guardians

Фото профиля TheDoddlerRO
TheDoddlerRO7 месяцев назад

Yeah, guardians didn't really fit well because 3d entities and sprites don't share the same angle/perspective, it makes it feel off visually. Enabling things you can't do in regular RO is a major goal though so supporting this is still worth it.

Фото профиля Justin H
Justin H7 месяцев назад

Definitely very cool yes! Imagine a vtuber using their vrchat model or something 😅

Фото профиля Reda-OuーUltimate Villain ➥『 𝖘𝖔𝖚𝖙𝖍 𝖘𝖎𝖉𝖊 』
Reda-OuーUltimate Villain ➥『 𝖘𝖔𝖚𝖙𝖍 𝖘𝖎𝖉𝖊 』7 месяцев назад

This is going to be so awesome if this ever becomes a basis for a new generation of private servers.

Фото профиля Icy-nee
Icy-nee7 месяцев назад

RO and BA!? 😭😭😭

Фото профиля DevinDTV
DevinDTV7 месяцев назад

it's incredible that this post got on my timeline given that i don't follow you nor any RO content on twitter whatsoever however i know who you are and I have played probably 10,000+ hours of RO private servers the algo works in mysterious ways anyway neat clip

Фото профиля Cyberjesus
Cyberjesus7 месяцев назад

Yeah but it looks amazing

Фото профиля Kyurei
Kyurei7 месяцев назад

no way, ragnarok archive

Фото профиля cheddar
cheddar7 месяцев назад

I wonder how well could AI turn a 2d spritesheet of a character into a stylized 3d model

Фото профиля Otto Baehre
Otto Baehre7 месяцев назад

RO with full 360 movement would feel so good

Фото профиля rankioshi
rankioshi7 месяцев назад

this is so sick, i really wanted prontera map to use on my unity project

Фото профиля The Real Azure Shady 🗡Paladin🛡Warden
The Real Azure Shady 🗡Paladin🛡Warden7 месяцев назад

Woah. Youve been busy. Whens the next round of alpha testing?

Фото профиля Smolwea 🔞 COMISSIONS OPEN
Smolwea 🔞 COMISSIONS OPEN7 месяцев назад

What's the method you used for the sprite to be looking at the camera?, I have something similar but yours looks better

Фото профиля TheDoddlerRO
TheDoddlerRO7 месяцев назад

It's a regular billboard but the shader fudges the depth of the sprite in screen space as though it were standing vertically to prevent the sprite from clipping into objects behind it. It does get a bit finicky sometimes but it works pretty well.

Фото профиля Paul PP
Paul PP7 месяцев назад

How CPU, RAM, and VGA consumption if creating 10000 units between 2D sprites vs 3D model characters? I feel only old games like Stronghold 1 can handled 10000 units 2D sprites smoothly, but Stronghold 2 3D characters causing significant lag and war scale get smaller and smaller.

Похожие видео