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These days I'm working on some physics based procedural systems. This is one of my creatures. It can climb anywhere, it had to be very flexible in controls. #GodotEngine #QuarkPhysics #gamedev #programming

Комментарии: 10

Фото профиля Zag 🦋
Zag 🦋2 лет назад

Left this tweet up on my monitor and noticed someone became very interested in it.

Фото профиля Eray Zesen
Eray Zesen2 лет назад

This is very cute ❤️

Фото профиля Godot Engine
Godot Engine2 лет назад

This might need an arachnophobia warning 🕷️🕸️

Фото профиля Simon Reinhardt
Simon Reinhardt2 лет назад

Reminds me of that game "Carrion", though I suppose that's just procedural animation for the tentacles. This is really cool though, are you planning anything with it?

Фото профиля Eray Zesen
Eray Zesen2 лет назад

Thank you. This was actually one of the prototypes needed for a little game of mine.

Фото профиля Juhana Myllys
Juhana Myllys2 лет назад

Swarm of these would be a great enemy type.

Фото профиля David D. {Mr. Sigsegv}
David D. {Mr. Sigsegv}2 лет назад

This is awesome! Reminds me of Carrion.

Фото профиля Domaik
Domaik2 лет назад

reminds me of carrion

Фото профиля Michael Jared
Michael Jared2 лет назад

Very cool. I have zero ideas how you accomplished this

Фото профиля Eray Zesen
Eray Zesen2 лет назад

Thank you. Actually, you can find tutorials that offer simpler and more basic approaches.

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