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These days I'm working on some physics based procedural systems. This is one of my creatures. It can climb anywhere, it had to be very flexible in controls. #GodotEngine #QuarkPhysics #gamedev #programming
115,990 views • 2 years ago •via X (Twitter)
10 Comments

Zag 🦋2 years ago
Left this tweet up on my monitor and noticed someone became very interested in it.

Eray Zesen2 years ago
This is very cute ❤️

Godot Engine2 years ago
This might need an arachnophobia warning 🕷️🕸️

Simon Reinhardt2 years ago
Reminds me of that game "Carrion", though I suppose that's just procedural animation for the tentacles. This is really cool though, are you planning anything with it?

Eray Zesen2 years ago
Thank you. This was actually one of the prototypes needed for a little game of mine.

Juhana Myllys2 years ago
Swarm of these would be a great enemy type.

David D. {Mr. Sigsegv}2 years ago
This is awesome! Reminds me of Carrion.

Domaik2 years ago
reminds me of carrion

Michael Jared2 years ago
Very cool. I have zero ideas how you accomplished this

Eray Zesen2 years ago
Thank you. Actually, you can find tutorials that offer simpler and more basic approaches.
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I'm very flexible daddy... You can have it any way
Blaq_kid🍑🍑
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