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These days I'm working on some physics based procedural systems. This is one of my creatures. It can climb anywhere, it had to be very flexible in controls. #GodotEngine #QuarkPhysics #gamedev #programming

10 Comments

Zag 🦋's profile picture
Zag 🦋2 years ago

Left this tweet up on my monitor and noticed someone became very interested in it.

Eray Zesen's profile picture
Eray Zesen2 years ago

This is very cute ❤️

Godot Engine's profile picture
Godot Engine2 years ago

This might need an arachnophobia warning 🕷️🕸️

Simon Reinhardt's profile picture
Simon Reinhardt2 years ago

Reminds me of that game "Carrion", though I suppose that's just procedural animation for the tentacles. This is really cool though, are you planning anything with it?

Eray Zesen's profile picture
Eray Zesen2 years ago

Thank you. This was actually one of the prototypes needed for a little game of mine.

Juhana Myllys's profile picture
Juhana Myllys2 years ago

Swarm of these would be a great enemy type.

David D. {Mr. Sigsegv}'s profile picture
David D. {Mr. Sigsegv}2 years ago

This is awesome! Reminds me of Carrion.

Domaik's profile picture
Domaik2 years ago

reminds me of carrion

Michael Jared's profile picture
Michael Jared2 years ago

Very cool. I have zero ideas how you accomplished this

Eray Zesen's profile picture
Eray Zesen2 years ago

Thank you. Actually, you can find tutorials that offer simpler and more basic approaches.

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