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Working on collision. Might be one the most advanced physics/collision systems on PS1 when I'm done. 😂 Want my levels to have verticality, so implementing a lot of advanced stuff.
48,679 Aufrufe • vor 1 Jahr •via X (Twitter)
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Implemented GJK too (works in fixed point!). Currently working on EPA. Thank you, @cmuratori, your 2006 video on GJK is still the best resource on GJK in the Internet. 😅

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you can try navigation mesh approach, it's much simpler, can be used to get floor height and boundaries and don't require a lot of math

It's once you get into overlapping collision that all hell breaks loose. I remember the hell it was to remake MyHouse.Wad's house with proper collision in the basement it was heeeellllish hahah

Where did you remake it in? :D

Now teach us the secrets of slopes...

Someday, when I figure it out properly. But so this video is just triangle vs sphere collision, but it’s not very good, so I’m implementing GJK+EPA and will see how it goes.

Why most advanced? Because it has slopes?... Even Spawn The Eternal have slopes :D

Not just slopes, but arbitrary meshes vs sphere/capsule/convex

mofo got in the void with some floor

Absolutely based my friend.
