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These days I'm working on some physics based procedural systems. This is one of my creatures. It can climb anywhere, it had to be very flexible in controls. #GodotEngine #QuarkPhysics #gamedev #programming
116,134 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Zag 🦋vor 2 Jahren
Left this tweet up on my monitor and noticed someone became very interested in it.

Eray Zesenvor 2 Jahren
This is very cute ❤️

Godot Enginevor 2 Jahren
This might need an arachnophobia warning 🕷️🕸️

Simon Reinhardtvor 2 Jahren
Reminds me of that game "Carrion", though I suppose that's just procedural animation for the tentacles. This is really cool though, are you planning anything with it?

Eray Zesenvor 2 Jahren
Thank you. This was actually one of the prototypes needed for a little game of mine.

Juhana Myllysvor 2 Jahren
Swarm of these would be a great enemy type.

David D. {Mr. Sigsegv}vor 2 Jahren
This is awesome! Reminds me of Carrion.

Domaikvor 2 Jahren
reminds me of carrion

Michael Jaredvor 2 Jahren
Very cool. I have zero ideas how you accomplished this

Eray Zesenvor 2 Jahren
Thank you. Actually, you can find tutorials that offer simpler and more basic approaches.

