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These days I'm working on some physics based procedural systems. This is one of my creatures. It can climb anywhere, it had to be very flexible in controls. #GodotEngine #QuarkPhysics #gamedev #programming

10 Kommentare

Profilbild von Zag 🦋
Zag 🦋vor 2 Jahren

Left this tweet up on my monitor and noticed someone became very interested in it.

Profilbild von Eray Zesen
Eray Zesenvor 2 Jahren

This is very cute ❤️

Profilbild von Godot Engine
Godot Enginevor 2 Jahren

This might need an arachnophobia warning 🕷️🕸️

Profilbild von Simon Reinhardt
Simon Reinhardtvor 2 Jahren

Reminds me of that game "Carrion", though I suppose that's just procedural animation for the tentacles. This is really cool though, are you planning anything with it?

Profilbild von Eray Zesen
Eray Zesenvor 2 Jahren

Thank you. This was actually one of the prototypes needed for a little game of mine.

Profilbild von Juhana Myllys
Juhana Myllysvor 2 Jahren

Swarm of these would be a great enemy type.

Profilbild von David D. {Mr. Sigsegv}
David D. {Mr. Sigsegv}vor 2 Jahren

This is awesome! Reminds me of Carrion.

Profilbild von Domaik
Domaikvor 2 Jahren

reminds me of carrion

Profilbild von Michael Jared
Michael Jaredvor 2 Jahren

Very cool. I have zero ideas how you accomplished this

Profilbild von Eray Zesen
Eray Zesenvor 2 Jahren

Thank you. Actually, you can find tutorials that offer simpler and more basic approaches.

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