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These days I'm working on some physics based procedural systems. This is one of my creatures. It can climb anywhere, it had to be very flexible in controls. #GodotEngine #QuarkPhysics #gamedev #programming

116,134 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Zag 🦋 profil fotoğrafı
Zag 🦋2 yıl önce

Left this tweet up on my monitor and noticed someone became very interested in it.

Eray Zesen profil fotoğrafı
Eray Zesen2 yıl önce

This is very cute ❤️

Godot Engine profil fotoğrafı
Godot Engine2 yıl önce

This might need an arachnophobia warning 🕷️🕸️

Simon Reinhardt profil fotoğrafı
Simon Reinhardt2 yıl önce

Reminds me of that game "Carrion", though I suppose that's just procedural animation for the tentacles. This is really cool though, are you planning anything with it?

Eray Zesen profil fotoğrafı
Eray Zesen2 yıl önce

Thank you. This was actually one of the prototypes needed for a little game of mine.

Juhana Myllys profil fotoğrafı
Juhana Myllys2 yıl önce

Swarm of these would be a great enemy type.

David D. {Mr. Sigsegv} profil fotoğrafı
David D. {Mr. Sigsegv}2 yıl önce

This is awesome! Reminds me of Carrion.

Domaik profil fotoğrafı
Domaik2 yıl önce

reminds me of carrion

Michael Jared profil fotoğrafı
Michael Jared2 yıl önce

Very cool. I have zero ideas how you accomplished this

Eray Zesen profil fotoğrafı
Eray Zesen2 yıl önce

Thank you. Actually, you can find tutorials that offer simpler and more basic approaches.

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