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This feels so wrong, but I had to try. Physically simulated non-kinematic legs; they don't clip through that breakable cube. (Made using the Basis social VR framework)

48,399 次观看 • 1 年前 •via X (Twitter)

5 条评论

Petey 的头像
Petey1 年前

@BasisVR Working out just got cooler

Kotovsky 的头像
Kotovsky1 年前

@BasisVR That's actually a pretty cool feature!

Frostyfrog ❄️🌨️ フロスティ 的头像
Frostyfrog ❄️🌨️ フロスティ1 年前

Feels so wrong? Are you referring to the disconnect between ingame and IRL when the physics simulation happens? (Looks really fun too try)

Haï~ 的头像
Haï~1 年前

I put the lowest possible effort into adding these physics-simulated legs onto the avatar, so they're all wobbly, shifted, delayed, gets stuck in the world geometry, left leg collides with right leg; just to test how the avatar currently feels There's a lot I can still improve

Superfluff 的头像
Superfluff1 年前

@BasisVR This is meant to be!

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