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This feels so wrong, but I had to try. Physically simulated non-kinematic legs; they don't clip through that breakable cube. (Made using the Basis social VR framework)

48,399 просмотров • 1 год назад •via X (Twitter)

Комментарии: 5

Фото профиля Petey
Petey1 год назад

@BasisVR Working out just got cooler

Фото профиля Kotovsky
Kotovsky1 год назад

@BasisVR That's actually a pretty cool feature!

Фото профиля Frostyfrog ❄️🌨️ フロスティ
Frostyfrog ❄️🌨️ フロスティ1 год назад

Feels so wrong? Are you referring to the disconnect between ingame and IRL when the physics simulation happens? (Looks really fun too try)

Фото профиля Haï~
Haï~1 год назад

I put the lowest possible effort into adding these physics-simulated legs onto the avatar, so they're all wobbly, shifted, delayed, gets stuck in the world geometry, left leg collides with right leg; just to test how the avatar currently feels There's a lot I can still improve

Фото профиля Superfluff
Superfluff1 год назад

@BasisVR This is meant to be!

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