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This is a prototype for the Fast Travel / World Map Battle Engine in Former Dawn, an upcoming #RPG for the NES and PC! We don't think we can squeeze any more out of the NES than this. (Well, maybe a *little bit* more...) Unmute your audio! #Pixelart #NES
90,374 görüntüleme • 2 yıl önce •via X (Twitter)
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The full NES color pallete is neat

Technically, the full color palette of the NES is 425 colors, not 54...but hardly anyone uses the other 371 colors because they are exceedingly difficult to integrate into a game. We're already using 53 of those 371, and plan to use more.

so my guess is that the overlapped parralax scrolling is achieved by animation a shitload of background tiles? 😂😂

Yes, of course. Very carefully placed and timed, with colors in common with the background layers, and with advanced mid-frame palette manipulation...

On today's episode of "things the NES really shouldn't be able to display" please enjoy... [gestures vaguely] 🪄

I can't believe this is running on an NES! Is it using extra chips in the cart?

Yes; we have developed our own memory mapper called MXM-1. You can read some of the history and philosophy behind it here on our company blog:

Gorgeous ! It's really impressive ! But I'm a little worried, did you remove the 8 sprites limit ?

No, we just did everything we could to work around it. 1) Careful placement of sprites for the layers to avoid any 1 screen from having more than 8 on a scanline. 2) Multi-layer compositing in MXM-1. 3) Background tile animation. 4) Common colors between background and sprites.

What an awesome looking NES-compatible Sega Genesis game! 😁
