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This is how to get Beautiful Glow Effect in your threejs projects!✨ Mini Tutorial⬇️ (0/8) #threejs #website #3d

14,040 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von The Ebenezer
The Ebenezervor 1 Jahr

(1/8) TL;DR: Bloom started appearing in games and 3D rendering as a way to make bright areas of a scene glow realistically. It quickly became essential for enhancing 3D scenes. Think of the glowing swords, neon lights or magic spells in games. Those effects are enhanced with Bloom.

Profilbild von The Ebenezer
The Ebenezervor 1 Jahr

(2/8) For the longest time, I struggled to get perfect bloom in my projects. The default Bloom Effect was visually good, but it made every object in the scene to glow. So, I tried using SelectiveBloom for a while. The advantage was that I could make specific objects glow. This effect from the postprocessing library could even exclude the background from the selection. But, the downsides always bothered me. I found the visual quality not as good as the default bloom effect. And, Implementing selection was a bit "hacky" for me. Here is a screenshot from my old portfolio website that uses SelectiveBloom Effect

Profilbild von The Ebenezer
The Ebenezervor 1 Jahr

(3/8) Amazing Glow Effects in The Wild The most perfect threejs Bloom I have seen belong to projects made by @Jessezhouu. And a more recent example is @bruno_simon's new portfolio.

Profilbild von The Ebenezer
The Ebenezervor 1 Jahr

(4/8) So, what's the solution? We have a few options: 1. Selective Bloom 2. Using multiple bloom passes to tune the effect 3. and, a better method I found out is to just set a very high threshold and push colors beyond "1" on all channels. (I am using method 3 in this project⬇️)

Profilbild von The Ebenezer
The Ebenezervor 1 Jahr

(5/8) Setup Bloom Effect: NOTE: You can make the threshold higher depending on your scene.

Profilbild von The Ebenezer
The Ebenezervor 1 Jahr

(6/8) Make an object glow. The default practice that I came across online was to just set the emissive property of the material and increase the emissive intensity. But, this looks UGLY.🫣

Profilbild von The Ebenezer
The Ebenezervor 1 Jahr

(7/8) Get Beautiful Glow In Reality, when very hot objects emit light and a camera sees the object, the brightest part appears white and then the glow can be seen around it. To get this effect, I found out that one needs to only push the final color beyond 1. Here is a very simple ShaderMaterial that demonstrates this. Notice what I am passing to the color Uniform.

Profilbild von The Ebenezer
The Ebenezervor 1 Jahr

(8/8) Useful resources I found when researching this topic: - by @TheCherno - by @iced_coffee_dev - These resources go into more detail on the topic of Bloom.

Profilbild von The Ebenezer
The Ebenezervor 1 Jahr

And... That is how I implement Bloom these days. ⚡️Repost this thread if you found it helpful!⚡️

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Otano Studiovor 1 Jahr

I had no idea you could set the blend function… thank you I knew you had to push the colors above 1 but this is a life saver for me. I’ve been cheap and just multiply the colors but they don’t glow off the object.

Profilbild von The Ebenezer
The Ebenezervor 1 Jahr

I too was doing that at first, but again it’s just like setting the emissive intensity.

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