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This is procedural animation in #UnrealEngine 5.7, using a Control Rig running a Locomotor to generate footsteps, and the new Control Rig physics to drive the pose to the target step locations.

115,345 views • 10 months ago •via X (Twitter)

50 Comments

Patrick Kalyn's profile picture
Patrick Kalyn10 months ago

This looks pretty good for procedural locomotion. Massive time saver. Is there a way to bake it down, if you wanted to refine it as key frame anim?

Kiaran Ritchie's profile picture
Kiaran Ritchie10 months ago

Ya, you could record this in take recorder and then use sequencer to backwards solve it onto an animation rig to make additive tweaks.

Patrick Kalyn's profile picture
Patrick Kalyn10 months ago

Very cool!

Kiaran Ritchie's profile picture
Kiaran Ritchie10 months ago

This kinda blew up. Credit to Dustin Devoe @DusDeVo who setup the Control Rig and Danny Chapman @Mr_Rowl who integrated physics into control rig. And to the many talented engineers who shaped Control Rig into a next-gen rigging framework.

Kiaran Ritchie's profile picture
Kiaran Ritchie10 months ago

That's really cool how they interact and collide!

Gabriel Dechichi's profile picture
Gabriel Dechichi10 months ago

it's incredible that this is all procedural

HandsomeHam's profile picture
HandsomeHam10 months ago

Uncanny Vally - Metal doesn't bend like that

k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)'s profile picture
k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)10 months ago

🔥🔥🔥

Groovebox's profile picture
Groovebox10 months ago

This look like Arc Riders

Aleksei Rastegaev's profile picture
Aleksei Rastegaev13 days ago

@kiaran_ritchie Hi! It's so cool, is it possible to get this 3d model somewhere to experiment with?

Kiaran Ritchie's profile picture
Kiaran Ritchie13 days ago

I think it might be available someplace. @chasescooper would know!

Mr. Trilobite's profile picture
Mr. Trilobite10 months ago

AWW HES A LIL GUY 🥹

Tius's profile picture
Tius10 months ago

Beyond All Reason mentio... *commander self-destruction*

braeden hall's profile picture
braeden hall10 months ago

@ionthedev

0x44 0x46's profile picture
0x44 0x4610 months ago

Fuck I wish I could do that

Kiaran Ritchie's profile picture
Kiaran Ritchie10 months ago

I wrote a tutorial to get you started. We've made it pretty straight forward.

Danny Chapman's profile picture
Danny Chapman10 months ago

@0x440x46 And this for the physics (the resources include this scene too!): ControlRig + Locomotor + Physics FTW!

0x44 0x46's profile picture
0x44 0x4610 months ago

@kiaran_ritchie Thanks ya’ll. This is exactly what I’ve been trying to grasp and learn. Thank you.

Kiaran Ritchie's profile picture
Kiaran Ritchie10 months ago

@Mr_Rowl Post your results!

HermitDwarf's profile picture
HermitDwarf10 months ago

Is there any chance we'll get more granular locomotor nodes? In case we want to do individual things like only foot locking?

Kiaran Ritchie's profile picture
Kiaran Ritchie10 months ago

The Locomotor only affects the Pelvis and outputs foot locations. If you don't want it to affect the actual pelvis, you can pass in a fake transform. Though it's designed to respect incoming foot and pelvis animation, if that's your concern.

firtoz's profile picture
firtoz10 months ago

Wow that's so expressive!

ANZH x WG's profile picture
ANZH x WG10 months ago

Not even Twitter compression can hide the ghosting in this one...

ANZH x WG's profile picture
ANZH x WG10 months ago

Ah, I apologize if it felt like I was trying to blame you for the graphical issues of the engine or undermine your work. That was by no means my goal, my frustration just spilled out and made me react somewhat irrationally.

Eric Smith's profile picture
Eric Smith10 months ago

please go work with @EmbarkStudios on @ARCRaidersGame

Emrah's profile picture
Emrah10 months ago

It's extremely amazing but where is the game?

Mathias Klassen's profile picture
Mathias Klassen10 months ago

Very cool!!

k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)'s profile picture
k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)10 months ago

just thought about the fact that you can throw state trees on top 🫠

Vovô Leandro 🧔's profile picture
Vovô Leandro 🧔10 months ago

Amazing

traders_guild's profile picture
traders_guild10 months ago

where does the ammo live?

Kiaran Ritchie's profile picture
Kiaran Ritchie10 months ago

Uuuh... It's an energy weapon!

traders_guild's profile picture
traders_guild10 months ago

ok, where does the energy live?

Kiaran Ritchie's profile picture
Kiaran Ritchie10 months ago

Uuhh... fusion cells!

traders_guild's profile picture
traders_guild10 months ago

damn, fusion unlocked. How did i not think of that. the Iron man Heart.

Sooshi's profile picture
Sooshi10 months ago

I can't prove it yet, but this might be the new ARC

iʎǝןɐʞ-ʎǝןɐʞ-ʎǝןɐʞ🥬👍(unsupervised🥩)'s profile picture
iʎǝןɐʞ-ʎǝןɐʞ-ʎǝןɐʞ🥬👍(unsupervised🥩)10 months ago

Spore memories

Aku's profile picture
Aku10 months ago

Looks awesome

Bane Grujic's profile picture
Bane Grujic10 months ago

I haven’t looked into this yet but is control rig able to move constraints now? Looks pretty sweet

Kiaran Ritchie's profile picture
Kiaran Ritchie10 months ago

You can procedurally generate physics bodies, shapes and constraints and apply these to a local simulation that you can step anywhere in your rig. It's crazy.

ζ Pedram ζ's profile picture
ζ Pedram ζ10 months ago

I love it lol

Dick Applehead's profile picture
Dick Applehead10 months ago

I'll get excited when i see a replicated multiplayer demo

Brett Cooper's profile picture
Brett Cooper10 months ago

looks like a tank from total annihilation (original) and not like 16bit

namrog84's profile picture
namrog849 months ago

I love everything about this. The only thing missing is some footstep sound/particle/fx. Since I'm confused on how to do that with these new systems without traditional anim notifies.

Ditectrev's profile picture
Ditectrev10 months ago

Absolutely stunning!!

jhonny chihuahua's profile picture
jhonny chihuahua10 months ago

Is procedural which mean no more keyframe used ? @grok

Kuang Xu's profile picture
Kuang Xu10 months ago

Can you convince epic to make more top notch single player games? This would be sick in a good game that doesn’t fry my brain

Krisztian's profile picture
Krisztian10 months ago

It looks like a Vanguard cannon from Beyond All Reason

A Space Potato's profile picture
A Space Potato10 months ago

Not convinced. There's a lot of visible bending and shifting on joints that should not move in those ways. For example, the knee and ankle joints are modeled as single axis hinges, but the animation has them vending sideways.

Kiaran Ritchie's profile picture
Kiaran Ritchie10 months ago

Ya, you could setup a hinge limit on a full body IK or in this case on the rigid body joint constraints. Both support it.

Benas's profile picture
Benas10 months ago

This is why I will buy Half-Life 3 as soon as it comes out. #steam

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