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This is procedural animation in #UnrealEngine 5.7, using a Control Rig running a Locomotor to generate footsteps, and the new Control Rig physics to drive the pose to the target step locations.

115,345 просмотров • 10 месяцев назад •via X (Twitter)

Комментарии: 50

Фото профиля Patrick Kalyn
Patrick Kalyn10 месяцев назад

This looks pretty good for procedural locomotion. Massive time saver. Is there a way to bake it down, if you wanted to refine it as key frame anim?

Фото профиля Kiaran Ritchie
Kiaran Ritchie10 месяцев назад

Ya, you could record this in take recorder and then use sequencer to backwards solve it onto an animation rig to make additive tweaks.

Фото профиля Patrick Kalyn
Patrick Kalyn10 месяцев назад

Very cool!

Фото профиля Kiaran Ritchie
Kiaran Ritchie10 месяцев назад

This kinda blew up. Credit to Dustin Devoe @DusDeVo who setup the Control Rig and Danny Chapman @Mr_Rowl who integrated physics into control rig. And to the many talented engineers who shaped Control Rig into a next-gen rigging framework.

Фото профиля Kiaran Ritchie
Kiaran Ritchie10 месяцев назад

That's really cool how they interact and collide!

Фото профиля Gabriel Dechichi
Gabriel Dechichi10 месяцев назад

it's incredible that this is all procedural

Фото профиля HandsomeHam
HandsomeHam10 месяцев назад

Uncanny Vally - Metal doesn't bend like that

Фото профиля k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)
k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)10 месяцев назад

🔥🔥🔥

Фото профиля Groovebox
Groovebox10 месяцев назад

This look like Arc Riders

Фото профиля Aleksei Rastegaev
Aleksei Rastegaev13 дней назад

@kiaran_ritchie Hi! It's so cool, is it possible to get this 3d model somewhere to experiment with?

Фото профиля Kiaran Ritchie
Kiaran Ritchie13 дней назад

I think it might be available someplace. @chasescooper would know!

Фото профиля Mr. Trilobite
Mr. Trilobite10 месяцев назад

AWW HES A LIL GUY 🥹

Фото профиля Tius
Tius10 месяцев назад

Beyond All Reason mentio... *commander self-destruction*

Фото профиля braeden hall
braeden hall10 месяцев назад

@ionthedev

Фото профиля 0x44 0x46
0x44 0x4610 месяцев назад

Fuck I wish I could do that

Фото профиля Kiaran Ritchie
Kiaran Ritchie10 месяцев назад

I wrote a tutorial to get you started. We've made it pretty straight forward.

Фото профиля Danny Chapman
Danny Chapman10 месяцев назад

@0x440x46 And this for the physics (the resources include this scene too!): ControlRig + Locomotor + Physics FTW!

Фото профиля 0x44 0x46
0x44 0x4610 месяцев назад

@kiaran_ritchie Thanks ya’ll. This is exactly what I’ve been trying to grasp and learn. Thank you.

Фото профиля Kiaran Ritchie
Kiaran Ritchie10 месяцев назад

@Mr_Rowl Post your results!

Фото профиля HermitDwarf
HermitDwarf10 месяцев назад

Is there any chance we'll get more granular locomotor nodes? In case we want to do individual things like only foot locking?

Фото профиля Kiaran Ritchie
Kiaran Ritchie10 месяцев назад

The Locomotor only affects the Pelvis and outputs foot locations. If you don't want it to affect the actual pelvis, you can pass in a fake transform. Though it's designed to respect incoming foot and pelvis animation, if that's your concern.

Фото профиля firtoz
firtoz10 месяцев назад

Wow that's so expressive!

Фото профиля ANZH x WG
ANZH x WG10 месяцев назад

Not even Twitter compression can hide the ghosting in this one...

Фото профиля ANZH x WG
ANZH x WG10 месяцев назад

Ah, I apologize if it felt like I was trying to blame you for the graphical issues of the engine or undermine your work. That was by no means my goal, my frustration just spilled out and made me react somewhat irrationally.

Фото профиля Eric Smith
Eric Smith10 месяцев назад

please go work with @EmbarkStudios on @ARCRaidersGame

Фото профиля Emrah
Emrah10 месяцев назад

It's extremely amazing but where is the game?

Фото профиля Mathias Klassen
Mathias Klassen10 месяцев назад

Very cool!!

Фото профиля k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)
k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)10 месяцев назад

just thought about the fact that you can throw state trees on top 🫠

Фото профиля Vovô Leandro 🧔
Vovô Leandro 🧔10 месяцев назад

Amazing

Фото профиля traders_guild
traders_guild10 месяцев назад

where does the ammo live?

Фото профиля Kiaran Ritchie
Kiaran Ritchie10 месяцев назад

Uuuh... It's an energy weapon!

Фото профиля traders_guild
traders_guild10 месяцев назад

ok, where does the energy live?

Фото профиля Kiaran Ritchie
Kiaran Ritchie10 месяцев назад

Uuhh... fusion cells!

Фото профиля traders_guild
traders_guild10 месяцев назад

damn, fusion unlocked. How did i not think of that. the Iron man Heart.

Фото профиля Sooshi
Sooshi10 месяцев назад

I can't prove it yet, but this might be the new ARC

Фото профиля iʎǝןɐʞ-ʎǝןɐʞ-ʎǝןɐʞ🥬👍(unsupervised🥩)
iʎǝןɐʞ-ʎǝןɐʞ-ʎǝןɐʞ🥬👍(unsupervised🥩)10 месяцев назад

Spore memories

Фото профиля Aku
Aku10 месяцев назад

Looks awesome

Фото профиля Bane Grujic
Bane Grujic10 месяцев назад

I haven’t looked into this yet but is control rig able to move constraints now? Looks pretty sweet

Фото профиля Kiaran Ritchie
Kiaran Ritchie10 месяцев назад

You can procedurally generate physics bodies, shapes and constraints and apply these to a local simulation that you can step anywhere in your rig. It's crazy.

Фото профиля ζ Pedram ζ
ζ Pedram ζ10 месяцев назад

I love it lol

Фото профиля Dick Applehead
Dick Applehead10 месяцев назад

I'll get excited when i see a replicated multiplayer demo

Фото профиля Brett Cooper
Brett Cooper10 месяцев назад

looks like a tank from total annihilation (original) and not like 16bit

Фото профиля namrog84
namrog849 месяцев назад

I love everything about this. The only thing missing is some footstep sound/particle/fx. Since I'm confused on how to do that with these new systems without traditional anim notifies.

Фото профиля Ditectrev
Ditectrev10 месяцев назад

Absolutely stunning!!

Фото профиля jhonny chihuahua
jhonny chihuahua10 месяцев назад

Is procedural which mean no more keyframe used ? @grok

Фото профиля Kuang Xu
Kuang Xu10 месяцев назад

Can you convince epic to make more top notch single player games? This would be sick in a good game that doesn’t fry my brain

Фото профиля Krisztian
Krisztian10 месяцев назад

It looks like a Vanguard cannon from Beyond All Reason

Фото профиля A Space Potato
A Space Potato10 месяцев назад

Not convinced. There's a lot of visible bending and shifting on joints that should not move in those ways. For example, the knee and ankle joints are modeled as single axis hinges, but the animation has them vending sideways.

Фото профиля Kiaran Ritchie
Kiaran Ritchie10 месяцев назад

Ya, you could setup a hinge limit on a full body IK or in this case on the rigid body joint constraints. Both support it.

Фото профиля Benas
Benas10 месяцев назад

This is why I will buy Half-Life 3 as soon as it comes out. #steam

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