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This is some really cool stuff, Epic has been working on a new RayTraced Translucency on UE5-Main that uses Hit Lighting for reflections and refraction, as well as working with DOF!! Its super early but its shaping up well. #UnrealEngine #UE5 #GameDev #RayTracing #Graphics

11 Comments

Dylan Browne's profile picture
Dylan Browne1 year ago

Before anyone asks, no this is not the 'old' RT Translucency you enable in the post process, this is a new method enabled via cvar for now. r.RayTracedTranslucency.Allowed 1 r.RayTracedTranslucency.UseRayTracedRefraction 1 (You'll need UE5-Main built from this week)

Dylan Browne's profile picture
Dylan Browne1 year ago

Because this method uses Hit Lighting, its way cleaner and the refraction actually matches the scene, unlike with the old RT Translucency methods which essentially had their own RT scene which we had no control over.

Toby VirtualFilmer's profile picture
Toby VirtualFilmer1 year ago

Looks so good! I really wish they solved shallow depth of field with hair grooms. It’s awful even in 5.5

LXP's profile picture
LXP1 year ago

This would be a game changer for using UE for product visualization

Luke Azael's profile picture
Luke Azael1 year ago

Thanks for sharing UE5-main stuff! If this all goes in 5.6 it's looking like it's gonna be a rendering-focused update!

Steven Bongers's profile picture
Steven Bongers1 year ago

Looks great. That’s been one of the biggest reasons I use path tracing. Lumen/RTX hasn’t had the best glass

Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works's profile picture
Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works1 year ago

This is huge news for me! It looks so good with DOF

IotaIsAScam's profile picture
IotaIsAScam1 year ago

Now this will fix my water problem quick.

Vovô Leandro 🤔's profile picture
Vovô Leandro 🤔1 year ago

Amazing! I need to reproduce glass like this. To me is a lot difficult to do this edge dark green based on depth. I use a BIM software, so I can't use two glasses materials, one for edge and other to the face of the glass.

JJ Chalupnik's profile picture
JJ Chalupnik1 year ago

Is this utilizing substrate or nah?

Dylan Browne's profile picture
Dylan Browne1 year ago

its not using substrate here but it also works with substrate

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