正在加载视频...

视频加载失败

The new Ray-Traced Translucency in #UnrealEngine 5.6 (UE5-Main) is really something! Combined here with Substrate materials #RayTracing #Rendering #RealTime #GameDev #Lighting #VFX

12 条评论

VantaSix 的头像
VantaSix1 年前

Damn. Imagine what Unreal 6 is gonna look like....

Page to Pixel Publishing 的头像
Page to Pixel Publishing2 年前

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Benjamin V 的头像
Benjamin V1 年前

Do you know of any water improvements in 5.6?

JJ Chalupnik 的头像
JJ Chalupnik1 年前

Looks great!

🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox! 的头像
🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!1 年前

Those glass refractions seem a little off, unless the chambers are filled with fluid.

DXU24 的头像
DXU241 年前

👀

Jesse Pitela 的头像
Jesse Pitela1 年前

Oh wow 🤩

Chewy Pixels 的头像
Chewy Pixels1 年前

That looks crazy good

AnneOnimus 的头像
AnneOnimus1 年前

Why?

Master Kenobi 的头像
Master Kenobi1 年前

RT?😮

GLK 的头像
GLK1 年前

Is it something that we currently have just better or some sort of new lumen-like implementation?

Dylan Browne 的头像
Dylan Browne1 年前

It's a new raytraced translucency mode , it uses hit lighting instead of its own rt scene like the old rt translucency mode, so it looks way better, and also writes depth so dof works etc.

相关视频