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The new Ray-Traced Translucency in #UnrealEngine 5.6 (UE5-Main) is really something! Combined here with Substrate materials #RayTracing #Rendering #RealTime #GameDev #Lighting #VFX
40,218 views • 1 year ago •via X (Twitter)
12 Comments

Damn. Imagine what Unreal 6 is gonna look like....

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Do you know of any water improvements in 5.6?

Looks great!

Those glass refractions seem a little off, unless the chambers are filled with fluid.

👀

Oh wow 🤩

That looks crazy good

Why?

RT?😮

Is it something that we currently have just better or some sort of new lumen-like implementation?

It's a new raytraced translucency mode , it uses hit lighting instead of its own rt scene like the old rt translucency mode, so it looks way better, and also writes depth so dof works etc.
