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The new Ray-Traced Translucency in #UnrealEngine 5.6 (UE5-Main) is really something! Combined here with Substrate materials #RayTracing #Rendering #RealTime #GameDev #Lighting #VFX

Комментарии: 12

Фото профиля VantaSix
VantaSix1 год назад

Damn. Imagine what Unreal 6 is gonna look like....

Фото профиля Page to Pixel Publishing
Page to Pixel Publishing2 лет назад

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Фото профиля Benjamin V
Benjamin V1 год назад

Do you know of any water improvements in 5.6?

Фото профиля JJ Chalupnik
JJ Chalupnik1 год назад

Looks great!

Фото профиля 🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!
🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!1 год назад

Those glass refractions seem a little off, unless the chambers are filled with fluid.

Фото профиля DXU24
DXU241 год назад

👀

Фото профиля Jesse Pitela
Jesse Pitela1 год назад

Oh wow 🤩

Фото профиля Chewy Pixels
Chewy Pixels1 год назад

That looks crazy good

Фото профиля AnneOnimus
AnneOnimus1 год назад

Why?

Фото профиля Master Kenobi
Master Kenobi1 год назад

RT?😮

Фото профиля GLK
GLK1 год назад

Is it something that we currently have just better or some sort of new lumen-like implementation?

Фото профиля Dylan Browne
Dylan Browne1 год назад

It's a new raytraced translucency mode , it uses hit lighting instead of its own rt scene like the old rt translucency mode, so it looks way better, and also writes depth so dof works etc.

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