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The new Ray-Traced Translucency in #UnrealEngine 5.6 (UE5-Main) is really something! Combined here with Substrate materials #RayTracing #Rendering #RealTime #GameDev #Lighting #VFX

12 Comments

VantaSix's profile picture
VantaSix1 year ago

Damn. Imagine what Unreal 6 is gonna look like....

Page to Pixel Publishing's profile picture
Page to Pixel Publishing2 years ago

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Benjamin V's profile picture
Benjamin V1 year ago

Do you know of any water improvements in 5.6?

JJ Chalupnik's profile picture
JJ Chalupnik1 year ago

Looks great!

🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!'s profile picture
🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!1 year ago

Those glass refractions seem a little off, unless the chambers are filled with fluid.

DXU24's profile picture
DXU241 year ago

👀

Jesse Pitela's profile picture
Jesse Pitela1 year ago

Oh wow 🤩

Chewy Pixels's profile picture
Chewy Pixels1 year ago

That looks crazy good

AnneOnimus's profile picture
AnneOnimus1 year ago

Why?

Master Kenobi's profile picture
Master Kenobi1 year ago

RT?😮

GLK's profile picture
GLK1 year ago

Is it something that we currently have just better or some sort of new lumen-like implementation?

Dylan Browne's profile picture
Dylan Browne1 year ago

It's a new raytraced translucency mode , it uses hit lighting instead of its own rt scene like the old rt translucency mode, so it looks way better, and also writes depth so dof works etc.

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