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The new Ray-Traced Translucency in #UnrealEngine 5.6 (UE5-Main) is really something! Combined here with Substrate materials #RayTracing #Rendering #RealTime #GameDev #Lighting #VFX

12 Kommentare

Profilbild von VantaSix
VantaSixvor 1 Jahr

Damn. Imagine what Unreal 6 is gonna look like....

Profilbild von Page to Pixel Publishing
Page to Pixel Publishingvor 2 Jahren

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Profilbild von Benjamin V
Benjamin Vvor 1 Jahr

Do you know of any water improvements in 5.6?

Profilbild von JJ Chalupnik
JJ Chalupnikvor 1 Jahr

Looks great!

Profilbild von 🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!
🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!vor 1 Jahr

Those glass refractions seem a little off, unless the chambers are filled with fluid.

Profilbild von DXU24
DXU24vor 1 Jahr

👀

Profilbild von Jesse Pitela
Jesse Pitelavor 1 Jahr

Oh wow 🤩

Profilbild von Chewy Pixels
Chewy Pixelsvor 1 Jahr

That looks crazy good

Profilbild von AnneOnimus
AnneOnimusvor 1 Jahr

Why?

Profilbild von Master Kenobi
Master Kenobivor 1 Jahr

RT?😮

Profilbild von GLK
GLKvor 1 Jahr

Is it something that we currently have just better or some sort of new lumen-like implementation?

Profilbild von Dylan Browne
Dylan Brownevor 1 Jahr

It's a new raytraced translucency mode , it uses hit lighting instead of its own rt scene like the old rt translucency mode, so it looks way better, and also writes depth so dof works etc.

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