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This is some really cool stuff, Epic has been working on a new RayTraced Translucency on UE5-Main that uses Hit Lighting for reflections and refraction, as well as working with DOF!! Its super early but its shaping up well. #UnrealEngine #UE5 #GameDev #RayTracing #Graphics

30,465 次观看 • 1 年前 •via X (Twitter)

11 条评论

Dylan Browne 的头像
Dylan Browne1 年前

Before anyone asks, no this is not the 'old' RT Translucency you enable in the post process, this is a new method enabled via cvar for now. r.RayTracedTranslucency.Allowed 1 r.RayTracedTranslucency.UseRayTracedRefraction 1 (You'll need UE5-Main built from this week)

Dylan Browne 的头像
Dylan Browne1 年前

Because this method uses Hit Lighting, its way cleaner and the refraction actually matches the scene, unlike with the old RT Translucency methods which essentially had their own RT scene which we had no control over.

Toby VirtualFilmer 的头像
Toby VirtualFilmer1 年前

Looks so good! I really wish they solved shallow depth of field with hair grooms. It’s awful even in 5.5

LXP 的头像
LXP1 年前

This would be a game changer for using UE for product visualization

Luke Azael 的头像
Luke Azael1 年前

Thanks for sharing UE5-main stuff! If this all goes in 5.6 it's looking like it's gonna be a rendering-focused update!

Steven Bongers 的头像
Steven Bongers1 年前

Looks great. That’s been one of the biggest reasons I use path tracing. Lumen/RTX hasn’t had the best glass

Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works 的头像
Dan Gant ⚡ 4D puzzle game TETRAFECTA in the works1 年前

This is huge news for me! It looks so good with DOF

IotaIsAScam 的头像
IotaIsAScam1 年前

Now this will fix my water problem quick.

Vovô Leandro 🤔 的头像
Vovô Leandro 🤔1 年前

Amazing! I need to reproduce glass like this. To me is a lot difficult to do this edge dark green based on depth. I use a BIM software, so I can't use two glasses materials, one for edge and other to the face of the glass.

JJ Chalupnik 的头像
JJ Chalupnik1 年前

Is this utilizing substrate or nah?

Dylan Browne 的头像
Dylan Browne1 年前

its not using substrate here but it also works with substrate

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