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This is the part people don’t show enough about AI game dev on X. Behind every “Fable 5 made me a full game in one prompt” post, there’s usually a lot of bullshit. I gave AI a strong /goal: optimized Three.js grass, chunks, LOD, shader wind. It produced something....

26,291 views • 1 month ago •via X (Twitter)

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THIS GUY TURNED 5 PROMPTING TIPS INTO A FREE AI CEO CHALLENGE The useful part is treating every prompt like you are briefing a very fast employee who has zero context. Most people open ChatGPT and type a wish. Pros give it a job. Try this instead: 1. Give it a role Not “help me with marketing.” Say: “Act as a B2B SaaS growth operator reviewing a landing page.” 2. Give it the real context Who is the customer? What are they buying? What have you already tried? What does success look like? 3. Give it constraints Length, tone, format, audience, banned words, examples to copy, examples to avoid. A vague prompt gets a vague answer. A constrained prompt gets something you can edit. 4. Ask for options before answers “Give me 5 angles, rank them, then explain the tradeoff.” This turns AI from an autocomplete box into a thinking partner. 5. Force it to show assumptions Before it writes, ask: “What are you assuming, what info is missing, and what would change your answer?” That one line saves a lot of fake confidence. Dan Martell’s video works because the promise is simple: 5 prompting habits that make AI feel less random. The reusable move is even simpler: Stop prompting for outputs. Start prompting for decisions. Bad: “Write me a post.” Better: “Here is the source, here is the reader, here is the angle, give me 3 hooks, choose the strongest, then draft in this style.” That is the difference between getting content-shaped noise and getting work you can actually ship. Caveat: prompts do not fix weak taste, bad data, or unclear strategy. But they do expose those problems faster. If your AI answers are generic, your prompt probably has no job, no context, no constraints, and no standard for what “good” means.

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Jon Rahm on the LIV format: “Yeah, obviously there’s been a bit of a change. There was a lot more about LIV Golf that was attractive to me, right. Yeah, maybe the format was a set back in the past, but at the same time there’s a lot of positives to it as well. And one of the things that a lot of players kept mentioning is you don’t have a wave weather difference, where you can simply get unlucky and you’re out of contention for that tournament. It’s part of the game, I get it, but it’s something you don’t have to deal with anymore. So that part is a very nice aspect. The team is what really made it for me. Being able to be part of a team, represent a team, play for my teammates, with my teammates and against my teammates, is something that to me that has always been very, very special. When you get a victory to share, it’s always better to have a team to share it with. So it’s what was the most attractive part and when we started discussions it gets to a point where even though I’m ambitious, I’m not greedy. So there’s a give and take and the format is something that I can easily overlook, and I’m pretty sure I can learn to enjoy it, I’ll just have to get used to it, but I’m pretty sure I’ll learn to enjoy it. To be honest, the more I started thinking about it, the more I started thinking about my college days that were 3 day tournaments, 54 holes, and everybody warmed up together for the most part. So it shouldn’t be an environment I’m unfamiliar with.” This is from the LIV podcast called “Fairway to Heaven”. Full link:

Flushing It

562,892 views • 2 years ago