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This VTS plugin triggers custom model visual effects for CS2 match states: visual feedback when flashed, entering/exiting smoke clouds, taking damage, burning from molotovs, and upon player death. This VTS-compatible plugin is a joint creation by my friend and me, fully functional with CS2 at this stage. The current...

479,864 görüntüleme • 2 ay önce •via X (Twitter)

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My reaction at the Major League Soccer suspension of Lionel Messi (and Jordi Alba) for not participating in the MLS All-Star Game tonight The league's policy for opting to not participate in the All-Star Game is a one game suspension. So, CHANGE THE RULE! This is why it doesn't make sense: MLS copies the All-Star model from the NBA/NFL, but football has a different physical demand and limited subs — no top league in the world does this mid-season friendly. With growing concern over player health and fixture congestion, why prioritize a commercial event over actual league competition? Messi skipping the All-Star Game to manage his fitness shouldn't lead to suspension — it punishes a player trying to perform at his best for the league. Suspending players for missing All-Star sends the message that marketing is more important than the competition itself. This damages MLS’s credibility as a serious league and discourages other stars considering a move — the opposite of what the “Messi effect” started. Inter Miami, under intense global pressure, played 5 games in 15 days, something MLS itself acknowledged. A suspension feels more like punishment than protection. Even US leagues are questioning the All-Star Game's relevance — and no major football league worldwide does anything like it. The irony: in the same game Messi is suspended from, Inter Miami and Adidas planned to launch a new kit with him as the face — and now lose that moment.

Guillem Balague

204,175 görüntüleme • 1 yıl önce

[NEW] a16z a16z speedrun 🧊 request for startups: Vibe Creation Platforms We've seen Vibe Coding platforms like Lovable and Bolt emerge for application development serving non-coding consumers --> We'll soon see VIBE CREATION as an entirely new consumer experience for crafting video, visual stories, games, and more The platform will require an end-to-end workflow orchestrated by AI agents --> Today, we have the infrastructure with foundation models across modalities, but most consumers won't jump from model site to model site to then stitch their creations together The winning solution will help consumers go from idea to first draft in minutes while enabling finer creative control for those that seek it --> This is how we go from AI internet memes to compelling human stories AI Vibe Creation platforms are designed for fun and creative flow. They remove the million knobs and sliders professional creators have come to expect --> They feel more like a game than a tool a16z speedrun has already invested in a few teams exploring this space: - VIDEO: Hedra (animated characters), intangible (canva for 3D) - GAMING: Rosebud AI (game generation), Nilo Technologies (3D worldbuilding) - IMAGE: (infinite canvas), Blank (instagram for AI), - VISUAL STORIES: Komiko (anime), Sekai (tiktok for interactive stories) We believe there will be many great vibe creation platforms to be built across medium (video, music, game, etc), genre/niche (anime, 3D, sports) and platform (mobile, web, XR) if you're building in this space, DM us and apply for speedrun!

Troy Kirwin

138,788 görüntüleme • 1 yıl önce

I got to try Grok 4.5 in early access in Cursor for the past few days and I absolutely enjoyed it. It feels like Opus 4.8 at 2x the speed at a much cheaper price point. I tasked it to brainstorm > plan > implement a big feature for my game (this act 1 boss fight) and it did not disappoint. - It is much smarter than Composer 2.5, during planning mode, it is able to think through my request more robustly, ensuring that edge cases are covered and makes sure to ask the right questions to confirm with me first. - It is much better at brainstorming ideas/suggestions, similar to Opus 4.8, though I think Fable still edges out a little when it comes to brainstorming ideas and suggestions - It is FAST. probably the fastest of all frontier models (Opus 4.8, GPT 5.5 etc), which makes it a joy to build with, because I can stay in the flow - It has much improved visual/animation capabilities than Composer 2.5, it can code up animations (i wanted an explosion animation with particle effects) with much, much better visuals, animation movement and timing. This is a big leap and I was so happy to see this improvement. - The best part for me is that I can just use the same model from planning down to execution without switching to a lower cost model because the price point is cheaper than other frontier models. I'll be testing this model with more challenging tasks in the next few days but I think this is going to be my main driver for vibe coding for a while. Also, its nice to see Grok back in the race. 🙌

Danny Limanseta

1,421,893 görüntüleme • 1 ay önce

To all the Dense & Uneducated Pretendo fans complaining about #NintendoSwitch2 Game KeyCards: - Game KeyCards require a ONE time download - Game KeyCards are NOT tied to an account - Game KeyCards are NOT tied to the eShop - Game KeyCards function exactly like regular game cards - Switch 2 has only TWO card options available(For now) to Devs - 64GB Regular card & Game KeyCard - NS2 Cards are more advanced tech and more expensive to make than NS1 Cards - Game KeyCards reduce development time as 3rd Parties do not have to include Card production - Game KeyCards gives NS2 FULL content, Feature, and Visual parity for 3rd party games since Devs do not have to downgrade/Strip a game to fit on a 64GB Card. Large games & high-quality assets are very difficult to fit on a 64GB game card - Game KeyCards insures game pricing parity with other consoles. Otherwise, the production cost will be passed on to you in the form of a higher price for the same game on other consoles. Unless 3rd party is confident the production cost will be offset by High sales of the 64GB game card -Without the invention of Game KeyCards you would see digital only 3rd party games or, Most Likely, 3rd party games not released on Switch 2 at all - NS2 game cards & Game Keycards will balance out as production costs drop over time, and Nintendo will be able to make higher capacity Game Cards - Nintendo invented Game KeyCards as a roadblock to stop the push for a digital only games industry - Anything you can do with a NS2 Physical game card, you can do with a Game KeyCard So please STFU with the lies, misinformation, and delusional BS. ENJOY the best & equal 3rd party support on Nintendo console in DECADES, and let this situation play out like it's supposed to 🫶🏽

NintenGOD

22,008 görüntüleme • 1 yıl önce

I never do this ever but I feel that as a streamer for the game I love as well as the peeps who play it with me that this needs to be addressed. We are going to talk about the toxic behaviour and mentality of people in Unite. This individual is well known in my region to be extremely unfair spamming thanks... going afk... and surrendering constantly in their matches when things aren't going their way. For the first time for me, they've opened up voice comms and proceeded to trash talk myself and my friend. At first it was laughable because our region knows what type of person this player is. When the match ended, they continually talked negatively in such way that was in poor taste and it was then and there that I had to bring this to light. When we checked the aftermath... he made little to no contribution as a team player but proceeded to blame us. You just simply cannot be talking negatively like this without taking "accountability" for your own actions. I get that some games are frustrating and you can get upset but I strive with 100% everytime I play this game to make the community I play with a positive/learning and enjoyable experience. I understand there are those who were worried about how people may take this and are looking out for me and I appreciate you guys heaps. I am writing this to share that IT IS NOT OKAY to talk and act like this.. at least not to me or those around me let alone anyone else. Be a better person 🥹

Nuggie

27,103 görüntüleme • 3 yıl önce

First impressions on Muse Glimmer! It's incredibly fast for a dense model, currently running an average of 208tps with a max of 274tps on a single 5090 with their DFLASH config. Comparatively, though, both using Open Code, Qwopus Coder (with thinking off) produced a much better shark survival game than the one I got from Glimmer. Meta's new dense model is currently just lacking some HTML canvas taste, but this is something that can be added via SFT as long as the model is stable and capable from a back-end programming perspective. And it seems to be, without a doubt. The big kicker here is that I ran this at extra high thinking, and it did not take long at all to run. Our current local leader, Qwen 27B 3.6, has a tendency to overthink, but with glimmer, that is not the case. Right now, my recommendation for general local programming (Apps, Games, Websites, Visual Tools) in this class is still Qwopus Coder with thinking disabled, or Qwopus Fusion with thinking enabled. Of course Shark Survival is a very basic domain-specific test, but I find that the result scales very well across many domains. If we're going to be shipping apps generated entirely locally, visual taste is somewhat of a bare minimum requirement, solely in my opinion, and Qwen's models in this class offer significantly more at the moment. That's actually why I initially started getting into finetuning with Qwen 3.5, they were the first base that was able to do really good front-end with some opus-trace fine-tuning. Qwen 3.6 has taste even in the base model, and we know Qwen 3.8 is going to blow us all away! Regardless, this looks like a very tempting new base model. As a first offering from Meta in this class for a long time, I am incredibly impressed and elated to have it. We now finally have a proper Single GPU frontier race, instead of us just begging Qwen for more releases. Single GPU open frontier model race is a VERY good thing. Please keep pushing Meta

Kyle Hessling

16,191 görüntüleme • 8 gün önce

One criticism I always see towards games like Red Dead Redemption 2 and Grand Theft Auto VI recently is the topic of small details. "Why does a game need so many details, it doesn't make the experience any better and takes longer to develop" While I do agree with the fact that Rockstar Games development schedules in between each release keep getting longer, the fact is that when you aim for such a high level of realism in a video-game, its not about graphics anymore, its about immersion. I'm sure that if you played RDR2, you know that your horse sweating or its balls shrinking in the cold don't add much to the gameplay itself, but it makes the game feel like its real. This is precisely what sets apart Rockstar Games from other game studios, the level of immersion you get in those games is unbeaten. RDR2, a game designed for the PS4 console has a level of fluidity and immersion that I have yet to see in a video-game from any other game studio, each game mechanic seems to work flawlessly that it feels like a living and breathing open world game. Hell, sometimes you feel bad for shooting an NPC which never happened to me in a video-game before. When you're playing it, hours can go by and you don't even. In other open-world games, sometimes you can notice limitations, for example the same NPCs appearing in one object or the same scripted conversations. RDR2 manages to make that gap of a video-game and reality feel thinner, not get rid of it entirely of course. Making such a massive game filled with tons of details means that it can be can be played for multiple years after its release and not feel outdated. Its not all about details of course, when a game takes so long to develop, the stakes get higher each time and Rockstar Games has to make sure that they deliver on the story that is being told too, hence the reason why their games have always been historically good in terms of writing. Now to address the elephant int he room, the main issue is that as the complexity increases for each new release and optimizing all of these systems to work in tandem, the development time increases and we get longer periods of waiting. Is all of this worth it? In my opinion, yes. Its Rockstar Games after all, they have the budget necessary and the talent to achieve this kind of feat. Not only does it raise the bar for what is possible to do in a video-game, but it also is highly rewarding when you play the game for the first time and its unlike anything you've seen these past couple of years. When I finished playing Red Dead Redemption 2 for the first time, every new game that came out felt outdated for me. Just as technology keeps going forward, the same applies here with open world games too. What are your thoughts on this topic?

NikTek

22,051 görüntüleme • 2 gün önce

🚨 Alright, listen to me for a second. 🚨 The NEW version of Wayfinder, is the version of the game we needed from the start. It's pretty much unrecognizable from the model we saw months ago. ✅ Better performance, cleaner combat, better loot, better UI/UX, better sound design, you name it. 😖 Here's my problem: It could be too late. This reality really stings, because this is the game I feel the team wanted to show us from the very beginning. I truly hope their marketing team is able to pull it out the bag here and get big streamers playing it, and platforms promoting it with ads. 😈 If you're a Borderlands fan, this is the update you've been waiting for. Loot drops with rarities, levels, randomized stats, and there is TONS of transmog variety including player housing, mounts, weapon dyes, emotes, sprays & more. 🤖 If you're a Destiny fan, the worlds feel more open, with included patrols, and mini lost sector like basements with loot hidden amongst enemies/puzzles. 👹 New difficulty levels feel fun and challenging meaning the game is accessible to quite literally any skill level. There's now ARMOR SETS too, providing even more customization for your character as you level through the reworked skill trees, which now work like those seen in games such as POE/Diablo. 💸 And the best part? Zero MTX. Everything which was previously paid, is now a free addition and earned in game. I'm sure I'll get called a mega shill 🤓 for this post, but that comes with the FAME 😎 Seriously, check this game out when it launches. The team at Wayfinder have done a great job all around with this one.

EpicNNG

30,590 görüntüleme • 2 yıl önce

TeamSESH is dq'd from Challenger Series after qualifying for the event Q4 Game 1 enemy team protests for Kixa's moss based on the attached video as "proof of cheating". One of the guys on the other team admitted to us in dms that the protest was just cuz they were mad they lost. Head admin pauses our next game and makes us open a ticket; he requests moss from each of us. None of us had it for this first game because we agreed with the other team to not run it prior to the game (aforementioned player who dm'd Kixa was his friend). He then requests moss from all of us from our entire qual. I did not run moss on every game, given some games were against ppl I have played a thousand times and did not feel the need. Regardless this disqualification was from me not running moss for this qualifier. The admins did not care that we had provided dozens of previous moss files from our recent win in XGS and OCS. I understand that they felt they must make this ruling in order to stay in line with their rule book. I still feel that the way in which this was conducted was not within their own rule book given scrupulous evidence and requiring us all to provide moss for the report of one player. Regardless, I was in the wrong for not running it and have to accept that I costed my teams ability to show how hard we worked for this. Everyone with half a brain knows that we do not cheat. Major apologies to everyone that was waiting to see what we could do. We appreciate your support and we will not let a mistake define who we are.

TK

110,531 görüntüleme • 5 ay önce