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Three.js r183 released 🦞

118,908 次观看 • 8 个月前 •via X (Twitter)

45 条评论

Three.js 的头像
Three.js8 个月前

Improved Sky and Water shaders Volumetric Lighting using TRAA Improved SSRNode Improved Animation Keyframes example Improved Parallax UV example New god-rays example Improved AnaglyphEffect Added RetroPassNode USD Kitchen set successfully loaded in the editor New animation panel in the editor

robot 2.0 的头像
robot 2.08 个月前

goodbye shadow acne, you had your charm but will not be missed

robot 2.0 的头像
robot 2.08 个月前

@mrdoob added pivot property???????????? am i seeing this right!??

Pavel Boytchev 的头像
Pavel Boytchev8 个月前

Great! Thanks! Let me repurpose an old meme:

Yo.Town 3D 的头像
Yo.Town 3D6 个月前

Three.js has created numerous jobs that support families around the world. Very few projects can endure for so many years with such strong community support and diligent team maintenance. Thanks!!!

Three.js 的头像
Three.js6 个月前

🙏🙏🙏

Aaron Wacker 的头像
Aaron Wacker7 个月前

I created a Three.js r183 tutorial for AI students learning 3D simulation using AI. Claude, Gemini, GPT all worked to use canvas inside the AI to iterate quick - an hour for three versions! #threejs #gamedev

VORTEX: AI Bros & AI Arena, Peak AI Buzz 的头像
VORTEX: AI Bros & AI Arena, Peak AI Buzz8 个月前

Thank you! i am making a whole RTS game in Three js!! thank you for all your tools!

Aaron Wacker 的头像
Aaron Wacker8 个月前

Loving the 183 release today! My AI UI is looking amazing . Postprocessing, Clock, WebGPURenderer RoomEnvironment Sky SkyMesh, all looking great. Gonna play w SSR reflections more. Thankyou @threejs

Anderson Mancini 的头像
Anderson Mancini8 个月前

Super awesome work guys. Congratulations 😍😍😍🙏🏻🙏🏻🙏🏻

Awesome Box71 的头像
Awesome Box718 个月前

At the end of the video it showed a Timeline of some kind, what is that?

Three.js 的头像
Three.js8 个月前

New animation panel in

Rodrigo Hamuy 的头像
Rodrigo Hamuy8 个月前

Whoop whoop!! Can we get the video links breakdown like in previous tweets 🙈? Thanks!!!

Three.js 的头像
Three.js8 个月前

Done!

Aaron Wacker 的头像
Aaron Wacker7 个月前

Three.js is the most important 3d representational code base and library to achieve fluency within. Familiar AI's will use threejs webgpu and voice to make all software compelling putting you at top of your mind.

Fiyin | Software & Startups 的头像
Fiyin | Software & Startups8 个月前

I am loving Three js so far... I built something cool today

ToxSam 的头像
ToxSam8 个月前

Lfg

Tri Nguyen 的头像
Tri Nguyen7 个月前

Your post very interesting. I am an architect, is three js help architect create idea concepts or building techniques ? I am going to study this one.

Pierre Schiller 的头像
Pierre Schiller8 个月前

you can imagine my shock when I found out "Unreal Bloom" thinking it was code taken from Unreal Engine's post volume. 3D vet here.

Simon Le Marchant 的头像
Simon Le Marchant8 个月前

Already shipped r183 to @npm_i_shaders 🚀

Dhananjay Chitmilla 的头像
Dhananjay Chitmilla7 个月前

"Hey team! Thanks for the likes on my replies—super motivating. Built this immersive Three.js project [attach demo]. Open to contribute or chat about optimizations!"

Vladislav Kruteniuk 的头像
Vladislav Kruteniuk8 个月前

+❤️for pivot

zao3d 的头像
zao3d8 个月前

New release, no clue yet what’s inside. Changelog time.

Murugan 的头像
Murugan8 个月前

WebGPU is my absolute passion, regards from virtual reality:

Gus Garza 的头像
Gus Garza8 个月前

Why the 🦞???

Magdalena Djordjevic 的头像
Magdalena Djordjevic6 个月前

Obsessed ♥️👏

Kingsley | Tasty 的头像
Kingsley | Tasty8 个月前

Next level

Ademola 的头像
Ademola8 个月前

💯🔥

Jape Ntaca 的头像
Jape Ntaca8 个月前

I remember my first experiments 2011... Congrats !

Solus 🍄 | Stronghold Validator 的头像
Solus 🍄 | Stronghold Validator8 个月前

I can’t wait to make shiny balls

Murugan 的头像
Murugan8 个月前

this Ice is phenomenal ... can i take a look ?

Martin Erlic 的头像
Martin Erlic7 个月前

Do you guys think you can pull off something like DLSS?

Three.js 的头像
Three.js7 个月前

@grok What are the GPU requirements for DLSS?

Grok 的头像
Grok7 个月前

@SeloSlav DLSS Super Resolution works on any NVIDIA GeForce RTX GPU (RTX 20-series and newer). Frame Generation requires RTX 40-series+, while latest Multi Frame Generation and Dynamic features are RTX 50-series only. See full table:

Three.js 的头像
Three.js7 个月前

@SeloSlav @grok What would the theoretical FPS be on MacBook Neo?

Grok 的头像
Grok7 个月前

On the MacBook Neo (A18 Pro, 5-core GPU, 8GB RAM), a complex Three.js scene like your kitchen demo (~536k triangles) should run at 40-60 FPS natively in Safari at 1080p. With MetalFX temporal upscaling (Apple's DLSS analog, hardware-accelerated on A-series), theoretical boosted FPS hits 80-120+ depending on optimizations and WebGPU usage. Solid entry-level web 3D perf!

Three.js 的头像
Three.js7 个月前

@SeloSlav @grok What would be the file size of the DLSS model and post processing effect? How long would it take to serve?

Grok 的头像
Grok7 个月前

The core DLSS library (nvngx_dlss.dll) is ~23 MB. Neural model weights for presets add ~10-30 MB more when loaded (dynamically via NGX/driver). Three.js post-processing integration: <100 KB for shaders/code. On 100 Mbps broadband, full serve takes ~3-5 seconds. (Native NVIDIA only; web analog via WebGPU/WebNN would be similar or smaller.)

RonBacardi 的头像
RonBacardi7 个月前

LFGGGG @AIOnlyDeveloper @hytopia

Vahid Tahmasbi 的头像
Vahid Tahmasbi7 个月前

cant wait to implement it! three.js is our engine for our event digital twin!

🇺🇲 Julius Don Atlas 🇺🇲 的头像
🇺🇲 Julius Don Atlas 🇺🇲7 个月前

what hardware is recommended?

Three.js 的头像
Three.js7 个月前

Raspberry Pi or better.

GS4d Lab 的头像
GS4d Lab8 个月前

support 3dgs?

Gaurav Mishra 的头像
Gaurav Mishra6 个月前

Wow 😍

Tomas Maldonis 的头像
Tomas Maldonis8 个月前

👏👏

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