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Three.js r187 released ๐
172,373 views โข 6 days ago โขvia X (Twitter)
27 Comments

Featured examples: New Light Map Baker Faster LightProbeGrid Baking New Occlusion Dither New VDBLoader New WebGPU Path Tracer Improved ClusteredLighting Added MeshletDrawingPipeline RapierPhysics Ball Pool New LensDirt Improved SSR

made with love and threejs

HELLLLLLLL yeah

Updated my Yosemite simulator to Three.js t187 and it definitely loads much faster and renders the light simulation more accurately:

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@sea3dformat Another super useful set of updates and new tricks ๐๐ป๐. Thank you very much team.

r187 is looking good!

lfg

holy smokes yes!!! will upgrade asap

These images are directly from the new Unreal Engine lighting release...

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Every r-release lately is WebGPU node material churn plus another batch of deprecations, and the real cost lands on teams mid-project who now owe a migration sprint nobody budgeted for. The changelog stays excellent, but versioning that breaks shaders twice a year is a tax on production, not progress.

The same AI that wrote your comment can also migrate the project for you.

Good timing

A nice treat for Halloween ๐

Oh wow its amazing

๐๐๐ thank you.

Cool stuff

boom!

Why Three.js vs. WebAssembly?

Looks like @claudeai has finally reached the basics :) Super impressive! But how much attention are you paying to performance and optimization?

@claudeai @grok can you read the change log for this guy?

@claudeai @grok Hey @grok, please pass my respect and a huge thanks to @threejs for all the amazing work theyโve done!

@threejs @claudeai Got it. Passing your respect and huge thanks to the Three.js team for all the amazing work.

r187 already ๐ anything in this one that helps perf for multiplayer browser games?

Can cats use it? @threejs

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