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Three.js Water Pro v3.1.0 is now live! - Water appearance on WebGL/WebGPU is now 100% unified - Improved persistent foam better captures details on swells, waves and ripples - Plus lots of important bug fixes 🪳🔨 Try it now! 👉🏻
40,469 görüntüleme • 3 ay önce •via X (Twitter)
42 Yorum

Dan, Ecco the Dolphin needs three.js water!

Just unbelievably gorgeous.

Damn bro, Runescape is about to get a HUGE upgrade 😂 I can't believe how far we've come.

@threejs whoa.

Massive massive achievement brother, just insane value in this, thank you very much, insane effort

Thank you!

Very impressive all around, amazing job

Thank you!

@threejs Having tried to reproduce something similar. This is extremely difficult and impressive. Well done.

Looking good, would be cool to see waves hitting beach super realistic too

I got this visual bug on Samsung A52

this is amazing - thanks for sharing

so fking crazy this shit

Very impressive!

Would it be hard to make this work as an sphere? Basically heaving it as an ocean on a semi big planet?

I think video with daylight is better to highlight the graphics more, looks abit dark with this one

@Art_If_Ficial That freaking sick

not opensourcing it? Humm.. no thanks

This is so sick …damn

Beautiful!

I just implemented Three.js in my React game, with GLTF support for loading 3D assets directly in a browser-based strategy game. It’s pretty cool.

This is insanity

That foam detail on the waves looks unreal for webgl

still no perfect barreling waves, wish i had more hands to give this 4 thumbs down. underwater looks fire so only 3 thumbs down

any chance you can port this to unity?

From the early demos, this has really come far and looks great.

Video looks great, but ain’t working on the iPhone 14 Pro. Safari or chrome

Should work on that. What’s the issue?

It’s all black, but then I rotate the camera blindly I can kinda see some “fog” of the underwater effect. In webgl that’s the result.

Interesting. What version of iOS are you on? iOS 26 shipped support for WebGPU. Should still work though. I’ll have to do some digging but might be hard to test without actual device.

Yeah, 26.5

@dangreenheck Is your battery saver turned on? It can mess lots for browser capability

@dangreenheck No it isn’t

Three js is becoming a full grade engine. I have seen a whole lot of advancement in physics simulation

absolutely incredible.

Looks incredible. Great work!

Wow.

Amazing

awesome!! got a question, is it possible to make cool explosions with three js? i gota a giant library of explosions i made in mp4

Bonkers how good this looks, great job Dan! dang

ok but does 3.1.0 improve compatibility with common frameworks or browsers? water effects often break outside vanilla setups, so that’d be a quiet win.

Legend

