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Today I improved GPU Grass with a feature I call "batched instancing". It builds a grass batch at runtime and instances it. No world size increase, less GPU memory usage, runtime grass amount control, and better perf. 144 FPS with 11.2M grass triangles visible to the horizon!

44,974 Aufrufe • vor 6 Monaten •via X (Twitter)

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Ben Jacobs

22,418 Aufrufe • vor 1 Jahr