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Trying something different GPT 6 Astra + Blender to create a 3D playable game for the browser. Using WASM + WebGPU ... skipping the need for ThreeJS entirely. - GPT Images 2.5 for Mockup + Reference Images - GPT 6 Astra xHigh - Blender MCP

23,847 Aufrufe • vor 1 Tag •via X (Twitter)

23 Kommentare

Profilbild von eric provencher
eric provenchervor 1 Tag

Ask your agent to use ECS and create complex large scale simulations I think for a small game Threejs would be fine. Wasm is most useful for complex cpu work and ECS helps make efficient use renderer calls and memory usage, which benefits a lot from direct webgpu use.

Profilbild von Chong-U
Chong-Uvor 1 Tag

Inspired by this post by @pvncher Several reasons why you might want to skip ThreeJS - but he outlines some compelling ones here.

Profilbild von George Qiao
George Qiaovor 1 Tag

Amazing!!!

Profilbild von Chong-U
Chong-Uvor 1 Tag

Thanks George!

Profilbild von Givros
Givrosvor 1 Tag

Result is amazing !

Profilbild von Chong-U
Chong-Uvor 1 Tag

Thanks! Pretty pleased with it yeah! Unlocks new possibilities

Profilbild von Pre-Revenue Dan
Pre-Revenue Danvor 1 Tag

Can you go inside the shop? I'd happily waste twenty minutes poking around in there.

Profilbild von Chong-U
Chong-Uvor 1 Tag

Good idea! What do you think would be worth messing around doing in there?

Profilbild von 安叫兽|Bird🕊️ 🔶 BNB
安叫兽|Bird🕊️ 🔶 BNBvor 1 Tag

直接在浏览器里玩 3D,已经有点离谱了

Profilbild von Gregor
Gregorvor 1 Tag

the WASM + WebGPU skip is the interesting move. what's the actual runtime bridging Blender to the browser, are you going through Godot export or something more custom?

Profilbild von AI Mastery Guide
AI Mastery Guidevor 22 Stunden

Skipping ThreeJS is a bold move

Profilbild von Brooks
Brooksvor 1 Tag

Looking great! I'm trying this for a little italian island. It's taking forever, and the results look nothing like the concept art. It takes a ton of time with agents to force them into tiny details. They take so many shortcuts.

Profilbild von Renas
Renasvor 1 Tag

Nice man looks great. Have u seen any different in quality of results in having Astra use computer use and control Blender vs just Blender mcp?

Profilbild von Chong-U
Chong-Uvor 1 Tag

Thanks! I've actually not used computer use with Blender - Blender MCP has worked very well for me.

Profilbild von Renas
Renasvor 1 Tag

I've had mixed results with Blender MCP, especially when it comes to animations. Found this repo which seems quite amazing looking at the demos, what you think have you given this a try? They're all procedurally generated:

Profilbild von Chong-U
Chong-Uvor 1 Tag

I've seen this! I think it uses Trellis ? Not tried it myself - but I've had pretty good results with just Blender MCP except for characters

Profilbild von Renas
Renasvor 1 Tag

I am giving it a try now and will report back my findings/results for u :)

Profilbild von Renas
Renasvor 1 Tag

Reference image and results with image2threejs here. Not super happy with the results, but could also be me doing smth wrong.

Profilbild von Chong-U
Chong-Uvor 1 Tag

Still tough to do characters - would recommend using Meshy / Tripo

Profilbild von Baron Kimble
Baron Kimblevor 1 Tag

I tried this but AI still went with three.js

Profilbild von 0xthw7
0xthw7vor 1 Tag

why did you ditch three.js or phaser? they no longer add value to the pipeline?

Profilbild von Chong-U
Chong-Uvor 1 Tag

I still love Phaser for 2D games!

Profilbild von Chrome DAO
Chrome DAOvor 1 Tag

The WASM + WebGPU route is a bold constraint—skipping Three.js should make the architecture much leaner. Curious how you’re handling input and scene streaming once the Blender scene grows.

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