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Trying to make a new particle retopo algorithm, still experimenting with the dynamics a bit. #b3d #blender #retopology

105,485 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Zolden
Zoldenvor 2 Jahren

How do you detect the object's surface? What's your plan for maintaining the shape near curvatures?

Profilbild von Jeacom
Jeacomvor 2 Jahren

Particles know their own normal, so I take the average of the local vectors that kinda match even though they dont really. Its similar to the extrinsic field smoothibng technique from the instant meshes paper.

Profilbild von Eki
Ekivor 2 Jahren

Just today I'm doing retopo in blender. something like this could make people very happy and probably also avoid wars and reach utopy on earth because retopo is enemy number one of humanity🙂 impressive work btw

Profilbild von MysteryPancake
MysteryPancakevor 2 Jahren

i think this is how remesh works in houdini, point relax to mesh

Profilbild von Alejandro Maldonado
Alejandro Maldonadovor 2 Jahren

Where are the hard edges? there's non

Profilbild von Jeacom
Jeacomvor 2 Jahren

Still WIP.

Profilbild von Nico Ornelas
Nico Ornelasvor 2 Jahren

Bugs swarming my porch light:

Profilbild von Jeacom
Jeacomvor 2 Jahren

You guessed my idea. now I need to inplement pheromones for comunication then they will follwo pheromones and trace square spiderwebs. They also need to multiply like cockroaches to cover the surface.

Profilbild von OTrealms
OTrealmsvor 2 Jahren

wow I need this, are you using something like lloyd voronoi?

Profilbild von Jeacom
Jeacomvor 2 Jahren

kindof correct

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