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#UE5 Procedural Content Generation runtime test :) #screenshotsaturday #UnrealEngine #gamedev
61,109 次观看 • 2 年前 •via X (Twitter)
8 条评论

Jean-Sebastien Guay2 年前
Great! We are currently working on hierarchical gen, the first set of features are in 5.3 (Partitioned at multiple grid level, Grid Size nodes for execution branching and sharing data across generation level) and more to come. You can try by enabling higen in the graph settings.

Oz2 年前
Always you with the coolest stuff

ShadyShiba | Wildcard Wotchydog🐕2 年前
Something about flying a plane and shooting "Seed bombs" to regrow the planet would make for a relaxing game. lol

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN2 年前
Great way to test!

Peter Heery2 年前
Brilliant.

The Dev Punk2 年前
Do you use the plane to select an area?

Elhoussine Mehnik 🪁2 年前
Yes

Tyson Butler-Boschma2 年前
@P8betterthanP9


