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#UE5 Procedural Content Generation runtime test :) #screenshotsaturday #UnrealEngine #gamedev

61,109 次观看 • 2 年前 •via X (Twitter)

8 条评论

Jean-Sebastien Guay 的头像
Jean-Sebastien Guay2 年前

Great! We are currently working on hierarchical gen, the first set of features are in 5.3 (Partitioned at multiple grid level, Grid Size nodes for execution branching and sharing data across generation level) and more to come. You can try by enabling higen in the graph settings.

Oz 的头像
Oz2 年前

Always you with the coolest stuff

ShadyShiba | Wildcard Wotchydog🐕 的头像
ShadyShiba | Wildcard Wotchydog🐕2 年前

Something about flying a plane and shooting "Seed bombs" to regrow the planet would make for a relaxing game. lol

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN 的头像
GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN2 年前

Great way to test!

Peter Heery 的头像
Peter Heery2 年前

Brilliant.

The Dev Punk 的头像
The Dev Punk2 年前

Do you use the plane to select an area?

Elhoussine Mehnik 🪁 的头像
Elhoussine Mehnik 🪁2 年前

Yes

Tyson Butler-Boschma 的头像
Tyson Butler-Boschma2 年前

@P8betterthanP9

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