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#UE5 #UnrealEngine5 Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)
80,433 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

Ghislain Girardot2 лет назад
Still have to work on the way waterfall connects with the water below. That tool is officially done though and I've started working on the video script. I wrote 10k words already and I barely covered half of the topic... 2hrs long video incoming? I hope not... Cheers :D

Alex Leiva2 лет назад
Great job!

André Felipe2 лет назад
Looks amazing dude!

Klaudia Lustig2 лет назад
That looks great! From the physics side of things, I think the velocity looks just right. I love how the water seems to have its proper weight and gravity.

Jason 🇺🇦🇮🇱🇬🇧🇺🇸2 лет назад
Looks incredible. I would love to come across that in a game

¬Angle 🍞2 лет назад
Looks awesome!!

Ghislain Girardot2 лет назад
Ty!

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 лет назад
That looks really, really good. Congrats Ghislain!

RJ's RATDREAMS 🐀💭2 лет назад
Wow! That looks awesome 😄

Protopop Games | 🙏🏽 Wishlist Meadowfell on Steam2 лет назад
It's breathtaking - wonderful work

