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#UE5 #UnrealEngine5 Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)
80,439 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Ghislain Girardotvor 2 Jahren
Still have to work on the way waterfall connects with the water below. That tool is officially done though and I've started working on the video script. I wrote 10k words already and I barely covered half of the topic... 2hrs long video incoming? I hope not... Cheers :D

Alex Leivavor 2 Jahren
Great job!

André Felipevor 2 Jahren
Looks amazing dude!

Klaudia Lustigvor 2 Jahren
That looks great! From the physics side of things, I think the velocity looks just right. I love how the water seems to have its proper weight and gravity.

Jason 🇺🇦🇮🇱🇬🇧🇺🇸vor 2 Jahren
Looks incredible. I would love to come across that in a game

¬Angle 🍞vor 2 Jahren
Looks awesome!!

Ghislain Girardotvor 2 Jahren
Ty!

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿vor 2 Jahren
That looks really, really good. Congrats Ghislain!

RJ's RATDREAMS 🐀💭vor 2 Jahren
Wow! That looks awesome 😄

Protopop Games | 🙏🏽 Wishlist Meadowfell on Steamvor 2 Jahren
It's breathtaking - wonderful work
