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#UE5 #UnrealEngine5 Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)
80,453 views • 2 years ago •via X (Twitter)
10 Comments

Ghislain Girardot2 years ago
Still have to work on the way waterfall connects with the water below. That tool is officially done though and I've started working on the video script. I wrote 10k words already and I barely covered half of the topic... 2hrs long video incoming? I hope not... Cheers :D

Alex Leiva2 years ago
Great job!

André Felipe2 years ago
Looks amazing dude!

Klaudia Lustig2 years ago
That looks great! From the physics side of things, I think the velocity looks just right. I love how the water seems to have its proper weight and gravity.

Jason 🇺🇦🇮🇱🇬🇧🇺🇸2 years ago
Looks incredible. I would love to come across that in a game

¬Angle 🍞2 years ago
Looks awesome!!

Ghislain Girardot2 years ago
Ty!

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 years ago
That looks really, really good. Congrats Ghislain!

RJ's RATDREAMS 🐀💭2 years ago
Wow! That looks awesome 😄

Protopop Games | 🙏🏽 Wishlist Meadowfell on Steam2 years ago
It's breathtaking - wonderful work
