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#UE5 #UnrealEngine5 Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)

80,453 views • 2 years ago •via X (Twitter)

10 Comments

Ghislain Girardot's profile picture
Ghislain Girardot2 years ago

Still have to work on the way waterfall connects with the water below. That tool is officially done though and I've started working on the video script. I wrote 10k words already and I barely covered half of the topic... 2hrs long video incoming? I hope not... Cheers :D

Alex Leiva's profile picture
Alex Leiva2 years ago

Great job!

André Felipe's profile picture
André Felipe2 years ago

Looks amazing dude!

Klaudia Lustig's profile picture
Klaudia Lustig2 years ago

That looks great! From the physics side of things, I think the velocity looks just right. I love how the water seems to have its proper weight and gravity.

Jason 🇺🇦🇮🇱🇬🇧🇺🇸's profile picture
Jason 🇺🇦🇮🇱🇬🇧🇺🇸2 years ago

Looks incredible. I would love to come across that in a game

¬Angle 🍞's profile picture
¬Angle 🍞2 years ago

Looks awesome!!

Ghislain Girardot's profile picture
Ghislain Girardot2 years ago

Ty!

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿'s profile picture
Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 years ago

That looks really, really good. Congrats Ghislain!

RJ's RATDREAMS 🐀💭's profile picture
RJ's RATDREAMS 🐀💭2 years ago

Wow! That looks awesome 😄

Protopop Games | 🙏🏽 Wishlist Meadowfell on Steam's profile picture
Protopop Games | 🙏🏽 Wishlist Meadowfell on Steam2 years ago

It's breathtaking - wonderful work

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